About: Valley of Death   Sponge Permalink

An Entity of Type : dbkwik:resource/ZUwxRiv2ZfRlAZ6jr2T9hg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Valley of Death resurrects the target selected according to the SP. The success rate varies with the level of skill. Consumes 1 Regrettable Tears, sold in Comodo, and part of the SP target. On iRO, this skill is known as Death Valley.

AttributesValues
rdf:type
rdfs:label
  • Valley of Death
rdfs:comment
  • Valley of Death resurrects the target selected according to the SP. The success rate varies with the level of skill. Consumes 1 Regrettable Tears, sold in Comodo, and part of the SP target. On iRO, this skill is known as Death Valley.
  • The Valley of Death is
  • Valley of Death is a Use Map Settings co-op map for 4 players in StarCraft: Retribution. This map is very similar to A Brief History of Yugoslavia, with almost the same terrain, but works in the opposite direction. The players' team surrounds a 4 zerg computer forces with Insane Difficulty, in the middle of the map. This map is recommended by WizardWorks for experts.
  • The Valley of Death is a location from Zelda II: The Adventure of Link. It serves as the final stretch of road before the Great Palace. This road is located west of Kasuto, the Hidden Town of Kasuto, and the Three Eye Rock. Near the Valley of Death lies a very small cemetery. There are a few points in the Valley of Death where Link can find a red Magic Vial. They are generally, but not always, found in the small canyons that spread out from the sides of the main valley. According to the Japanese text for the game, this location is also referred to as "Disvalley".
  • The Spawn Distribution in the Valley of Death makes this area is an uber (white) zone aimed at characters level 100 and above. Home of the Tremendous Monouga, the Valley of Death (VoD) is located in the heart of the Direlands north of the Obsidian Plains. The area is very difficult to navigate due to the closely spaced ridges. Bounded roughly between 55W and 75W, and 30S and 45S.
Level
  • 5(xsd:integer)
dcterms:subject
job class
Cast Time
  • 1(xsd:integer)
tileset
  • Jungle
Cooldown
  • none
dbkwik:asheron/pro...iPageUsesTemplate
dbkwik:ragnarok/pr...iPageUsesTemplate
dbkwik:starcraft/p...iPageUsesTemplate
dbkwik:zelda/prope...iPageUsesTemplate
Category
  • Supportive
Country
Name
  • Valley of Death
Type
  • Active
Caption
  • The Valley of Death
Region
Points of Interest
dbkwik:itlaw/prope...iPageUsesTemplate
firstgame
  • The Adventure of Link
List Quests
  • Yes
Climate
  • Hot
Players
  • 4(xsd:integer)
Requirements
  • Circle of Nature's Sound Lv. 3; Lesson Lv. 1
critters
  • Bengalaas
abstract
  • Valley of Death resurrects the target selected according to the SP. The success rate varies with the level of skill. Consumes 1 Regrettable Tears, sold in Comodo, and part of the SP target. On iRO, this skill is known as Death Valley.
  • The Valley of Death is
  • Valley of Death is a Use Map Settings co-op map for 4 players in StarCraft: Retribution. This map is very similar to A Brief History of Yugoslavia, with almost the same terrain, but works in the opposite direction. The players' team surrounds a 4 zerg computer forces with Insane Difficulty, in the middle of the map. This map is recommended by WizardWorks for experts.
  • The Spawn Distribution in the Valley of Death makes this area is an uber (white) zone aimed at characters level 100 and above. Home of the Tremendous Monouga, the Valley of Death (VoD) is located in the heart of the Direlands north of the Obsidian Plains. The area is very difficult to navigate due to the closely spaced ridges. Bounded roughly between 55W and 75W, and 30S and 45S. During the The Slumbering Giant event, the valley was updated with special high level creatures that are both high in xp and health points and drop Granite Keys and Marble Keys that open loot chests that randomly spawn in VoD. The keys are givable and must be made usable first with lockpick skill.
  • The Valley of Death is a location from Zelda II: The Adventure of Link. It serves as the final stretch of road before the Great Palace. This road is located west of Kasuto, the Hidden Town of Kasuto, and the Three Eye Rock. Near the Valley of Death lies a very small cemetery. The entrance to the Valley of Death is protected by a choke point with Lizalfos that throw rocks down on Link and are stationed behind a tall fence, as well as Blue Moas, which can only be seen with the Cross. South of the choke point are lava flows, which teem with blue Moas, Girobokkus, and Lizalfos of all three colors. Without the cross to make the Moas visible, the area is virtually impassable. The lava flows head east. There are a few places where Link is forced to battle his way through terrain that includes long jumps over lava pits and battles against Lizalfos in low roofed areas where Link cannot jump over them. At the end of each of these is a lava pit so wide that the Jump Spell is needed to cross it. The lava flows head north towards a cave that contains Lizalfos and Aru Lowders. The first cave exits into a V-shaped valley filled with more lava flows and one last choke point and then leads to one last cave guarded by Lizalfos. Out the other end of the cave is the Great Palace. There are a few points in the Valley of Death where Link can find a red Magic Vial. They are generally, but not always, found in the small canyons that spread out from the sides of the main valley. Because of the tough terrain and the powerful monsters, the Valley of Death is considered more difficult than any other part of the game except for the Great Palace itself. Luckily, if Link dies in the Great Palace, he can continue from just outside it rather than starting all the way back at the North Castle as long as he does not save and quit. According to the Japanese text for the game, this location is also referred to as "Disvalley".
is Points of Interest of
is Location of
is wikipage disambiguates of
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