About: Subspace Army   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

As aforementioned they are ultimately lead by Tabuu but it runs deeper than that. Tabuu, not wanting to be known of yet, used chains of light to enslave Master Hand. Master hand (under Tabuu's control) then threatened the Isle of the Ancients into creating the Subspace Bomb, and forced their leader, the Ancient Minister to obey his command. He then Hired Wario, Bowser, and Ganondorf. as a final act He then Stole The Halberd.

AttributesValues
rdfs:label
  • Subspace Army
rdfs:comment
  • As aforementioned they are ultimately lead by Tabuu but it runs deeper than that. Tabuu, not wanting to be known of yet, used chains of light to enslave Master Hand. Master hand (under Tabuu's control) then threatened the Isle of the Ancients into creating the Subspace Bomb, and forced their leader, the Ancient Minister to obey his command. He then Hired Wario, Bowser, and Ganondorf. as a final act He then Stole The Halberd.
  • The Subspace Army is the main antagonists army in Super Smash Bros. Brawl, many of Nintendo's Villains (Ganondorf, Bowser, King Dedede, for a short time, Wario, Porky Minch, Petey Pirahna, Rayquaza may have been part of the army, and Ridley) are part of it but some misled heroes have joined too (Mr. Game and Watch and R.O.B./Ancient Minister) the army is mainly composed of Primids, but the R.O.B.s are responsible for the creation of the armies weapons and also some of their bases, the army was wiped out when Tabuu was destroyed.
  • The Subspace Army is the primary antagonistic force of the Subspace Emissary mode in Super Smash Bros. Brawl as members, together with much enemies. Headed by the Ancient Minister and under the guidance of Tabuu, its aim is to expand Subspace using Subspace Bombs and to pull areas of this world into it. Most of the enemies the player faces in the Subspace Emissary are members of the Subspace Army.
  • 3000 years ago the Subspace army was created as the Brotherhood of Tabuu to free Tabuu from Midspace and let him rule The World of Trophies as an Evil God and make a forceful rule. That was until Master Core stopped them and imprisoned them in Space. Then the Subspace army invaded when Mario and the others saw the disaster he caused.
  • The following are comprised of boss characters recruited from other universes. * Petey Piranha is a major member of the army. He was sent to aid Wario in capturing the princesses and defeating Mario and Kirby. Petey was revived by Tabuu to hinder the heroes in the Great Maze. * Rayquaza wasn't originally a member. After being disrupted by Fox, he flew out of a lake and attacked Diddy Kong. The heroes defeat Rayquaza, but he is later revived for the Great Maze. * Ridley was first seen in the laboratory. He attacked Samus by scraping her against a wall, but was defeated by Pikachu's Thunder. He was transformed into Meta Ridley afterward to chase them down. Both he and his robot form reappeared in the Great Maze as two different characters, oddly enough. * Porky Minch is a bo
  • The Subspace Army is an evil force which is the main antagonist of the Subspace Emissary mode in Super Smash Bros. Brawl. Headed by the Ancient Minister and under the guidance of Tabuu, its aim is to expand Subspace using Subspace Bombs and to pull areas of this world into it. Most of the enemies the player faces in Adventure Mode: The Subspace Emissary are members of the Subspace Army. Depending on what difficulty you are playing on the easier/harder it is to defeat Subspace Army members. On easy most members fiddle around and are easy to defeat. Their attacks don't have much knockback. On intense members have more health, attacks are stronger and have more knockback, they are hard to defeat, and they also attack rapidly. Enemies are easier to capture on higher difficulties such as intens
dcterms:subject
dbkwik:nintendo/pr...iPageUsesTemplate
dbkwik:supersmashb...iPageUsesTemplate
Goals
  • Using Subspace Bombs and to pull areas of this world into recreate Subspace
Origin
  • Super Smash Bros. Brawl
Skills
  • Subspace bombs
Type
  • Group
dbkwik:villains/pr...iPageUsesTemplate
Foundation
  • Unknown
Alias
  • None
Commanders
  • Bowser
  • Ganondorf
  • Ancient Minister
  • Master Hand
  • Tabuu
Headquarters
  • Subspace
  • Subspace Cannon
Class
  • C
Fullname
  • Subspace Army
Size
  • 300(xsd:integer)
Agents
  • Wario, Ridley, Mr. Game & Watch, Galleom, Duon, Dark Bugs, Primids, R.O.B.S.
type of villains
  • Hegemony, Destroyers
abstract
  • As aforementioned they are ultimately lead by Tabuu but it runs deeper than that. Tabuu, not wanting to be known of yet, used chains of light to enslave Master Hand. Master hand (under Tabuu's control) then threatened the Isle of the Ancients into creating the Subspace Bomb, and forced their leader, the Ancient Minister to obey his command. He then Hired Wario, Bowser, and Ganondorf. as a final act He then Stole The Halberd.
  • The Subspace Army is the main antagonists army in Super Smash Bros. Brawl, many of Nintendo's Villains (Ganondorf, Bowser, King Dedede, for a short time, Wario, Porky Minch, Petey Pirahna, Rayquaza may have been part of the army, and Ridley) are part of it but some misled heroes have joined too (Mr. Game and Watch and R.O.B./Ancient Minister) the army is mainly composed of Primids, but the R.O.B.s are responsible for the creation of the armies weapons and also some of their bases, the army was wiped out when Tabuu was destroyed.
  • The Subspace Army is an evil force which is the main antagonist of the Subspace Emissary mode in Super Smash Bros. Brawl. Headed by the Ancient Minister and under the guidance of Tabuu, its aim is to expand Subspace using Subspace Bombs and to pull areas of this world into it. Most of the enemies the player faces in Adventure Mode: The Subspace Emissary are members of the Subspace Army. Depending on what difficulty you are playing on the easier/harder it is to defeat Subspace Army members. On easy most members fiddle around and are easy to defeat. Their attacks don't have much knockback. On intense members have more health, attacks are stronger and have more knockback, they are hard to defeat, and they also attack rapidly. Enemies are easier to capture on higher difficulties such as intense since trophy stand drops are more frequent. Some members such as Glice, Mite, Glire, Glunder and Puppit (there are more; these are just a few) have little health even on intense. Bigger enemies such as Greap, Big Primid, Roturret, and Autolance (there are more; these are a few of them)have a long line of health (about the size of a tv screen) on intense. Members of the Subspace Army - Armank - Armight - Auroros - Autolance -Big Primid - Bombed - Borboras -Boom Primid - Bucculus -Buckot -Bytan - Cymul -Feyesh - Fire Primid - Floow -Gamyga -Glice -Glire -Glunder -Greap -Jyk -Metal Primid - Mite - Mizzo -Nagagog -Poppant -Primid -Puppit -Roader -R.O.B. Blaster -R.O.B. Launcher -R.O.B. Sentry -Roturret - Scope Primid - Shaydas -Shellpod -Spaak -Sword Primid - Ticken - Towtow - Trowlon How to capture these enemies (members) These tips work best on intense. The ones that don't say weaken do not need weakening. Players throw trophy stands slowly so choose the best moment. Trophy Stands don't last long so weaken you enemy quickly. Armank- Get a trophy stand from a different enemy. Go to the battle with the Armank. Before it hits the ground attack it with some hit. Weaken it until its health is very low. You can then throw the trophy stand. If this doesn't work go to Subspace Bomb Factory Part 2 and get to the battle with the lot of enemies. When you get to the two Armanks weaken both. Don't KO an Armank because if you do, when you throw the trophy stand at the remaining Armank you are in slow motion and may not be able to reach it. Dodge the Armanks' attacks and wait for a trophy stand to appear. It is easier to dodge Armank if you jump on it and jump off. When you get the trophy stand throw it at one of the weakened Armanks. Armight- Get a trophy stand from a defeated and different enemy. Weaken the Armight (s) (if doing this on easy don't weaken it) and flee from it/them. Quickly turn around and throw the trophy stand. They can dodge it so be careful. Auroros- Get a trophy stand from a different and defeated enemy. Get to the Auroros. When it divebombs, dodge the attack. It will be stuck in the ground. Quickly throw the trophy stand. Autolance- This one is a tough one. Carefully follow these steps. Get a trophy stand from a different and defeated enemy. Drop the trophy stand and get its helmet off with some hits. Then hit its emergency light a few times (don't defeat it). Get far away from the Autolance. It must still be seen. Quickly throw the trophy stand before you get hit by a thrown lance. Big Primid- Defeat a different enemy other than a Big Primid since getting trophy stands from them is rare. Weaken the Big Primid until its health is low. If there is two weaken both. Run away where they can still be seen but take a while to reach you. Throw the trophy stand. Bombed- Get a trophy stand from a different and defeated enemy. Get far away from them where they can see you, but can't throw their bomb head at you. Throw the trophy stand at it. Borboras- Get a trophy stand from a different and defeated enemy. If playing on intense you may get a trophy stand from a defeated Borboras. When it starts to blow throw the trophy stand. The Borboras and you must be on flat land not hilly or this will not work. Boom Primid- Get a trophy stand from a different and defeated enemy. Move far away from it where it can't throw its boomerang at you. You can then throw the trophy stand. Bucculus- Get a trophy stand from a different and defeated enemy. Wait till when it starts to bounce around. Quickly throw the trophy stand before it digs back in the ground. It can dodge it so be careful. Buckot- Get a trophy stand from a different and defeated enemy. When Buckot spots you run away. When it gets under you throw the trophy stand before you get launched by falling and hot metal chunks. Bytan- Get a trophy stand from a different and defeated enemy. Move far away from all of the Bytans where they cannot attack you. Throw the trophy stand at one of them. Cymul- Get a trophy stand from a different and defeated enemy. If it is possible, move under the Cymul and throw the trophy stand. Feyesh- Get a trophy stand from a different and defeated enemy. Move far away from the Feyesh and throw the trophy stand at one. Fire Primid- Get a trophy stand from a different and defeated enemy other than Fire Primid. You can move far or close, whichever works for you. However move far away from the Fire Primid's Fire Breath. Throw the trophy stand at it. Floow- This one is tough, so follow the instructions carefully. Get a trophy stand from a different and defeated enemy other than Floow. Escape the Floows and throw the trophy stand up at one before they do their attack. You can also throw the trophy stand at Floow when it appears. Floows regained health may not be actual health and throwing the trophy stand at a regained Floow with a lot of health may still turn it into a trophy. Test this for yourself. Gamyga- This is one tough one so carefully follow the instructions carefully. You may not succeed at first try but keep trying. Get a trophy stand from a different and defeated enemy other than Gamyga. Quickly find every way possible to destroy all four bases. When that happens the Gamyga mask should be on the floor. Give it a hit if it still has health. Quickly throw the trophy stand. Be careful, because on intense, when you are destroying the bases, Gamyga is firing lasers at you. Glice- Get a trophy stand from a different and defeated enemy. If Glice is heading your way, move to the side of the screen, opposite of where Glice will appear. Before you get frozen throw the trophy stand. Glire- Get a trophy stand from a different and defeated enemy. Move far away from Glire opposite the side it is rolling. Before you get burned trow the trophy stand. Glunder- Get a trophy stand from a different and defeated enemy other than Glunder. Move far away from it opposite the side it is rolling. When it is coming towards you, before you get electrocuted throw the trophy stand. Greap- This one is tough. It is easier to capture if you are facing one instead of two. Skyworld and Battlefield Fortress only have one Greap during its battle. Go into either of these levels. Get a trophy stand from a different and defeated enemy and carry it to the Greap's battle (if you are in its battle already don't carry it). When it drops quickly drop the trophy stand and hit its head a few times until it has a little health left. Grab your trophy stand and run away. As Greap follows you, before it gets too close, throw the trophy stand. Jyk- These are invincible enemies. However you must complete Boss Battles with twenty different characters. Boss Battles is unlocked by completing The Subspace Emissary. It is found in Stadium mode. Metal Primid- This one is difficult and found in difficult levels. If you have completed The Subspace Emissary, go to The Great Maze, and get to the Battlefield Fortress part. Get a trophy stand from a different and defeated enemy. When you reach the Metal Primid, avoid Glice, and quickly weaken it until it has a little health left. Move far from it and throw the trophy stand. Mite- Get a trophy stand from a different and defeated enemy. Move far away from them and throw the trophy stand. Mizzo- This enemy, like Jyk, cannot be captured with a trophy stand. Go to Coin Launcher and play a few times. Its trophy will appear one day. Nagagog- This one is tough so follow instructions carefully. You don't always get trophy stands from defeated Nagagogs. Get a trophy stand from a different and defeated enemy. Weaken the Nagagog and let it reach full size which is red in color. Quickly throw the trophy stand. Poppant- Although this enemy is weak, it is tough so follow instructions carefully. Get a trophy stand from a different and defeated enemy other than Poppant. Block the Poppan't path and throw the trophy stand. If you cannot block its path move far away from it where you can see it but it won't run away. Throw the trophy stand. Primid- Get a trophy stand from a different and defeated enemy. Primids and their six types are the easiest enemies to get trophy stands from so try defeating them to get different enemies. Anyway throw the trophy stand at one. Puppit- Get a trophy stand from a different and defeated enemy. When it appears throw the trophy stand. If you fail to do this, when it comes toward you, throw the trophy stand. Roader- Get a trophy stand from a different and defeated enemy. Weaken the Roader or Roaders, and when they are coming for you, before you get hit, throw the trophy stand. R.O.B. Blaster- Get a trophy stand from a different and defeated enemy other than R.O.B. Blaster. Weaken it with a hit then throw the trophy stand quickly before it fires a laser at you. R.O.B. Launcher- These enemies are tough so follow instructions carefully. Get a trophy stand from a different and defeated enemy. Weaken it with a few hits. Before it fires a missile at you throw the trophy stand. R.O.B. Sentry- Get a trophy stand from a different and defeated enemy. Although they don't need weakening trophy stands do not always work on them. Weaken them if you want and throw the trophy stand. Roturret- This enemy is tough so follow instructions carefully. Like the Greap, one Roturret is easier than two. It is easier in Skyworld. Go there and get to the battle with the Primids. When you get a trophy stand from a Primid, drop it. Defeat the remaining Primids as fast as possible. When Roturret appears quickly weaken it until a little health is left. Before the trophy stand disappears, grab it, and throw it at Roturret. It is easy to capture if you are under it where you can't hit by the shots. Scope Primid- Get a trophy stand from a different and defeated enemy. Like R.O.B. Sentry trophy stands don't always work on them. Weaken it with a hit then throw the trophy stand while avoiding the shots. Shaydas- You must think of the perfect time to capture this enemy. Get a trophy stand from a different and defeated enemy. When it gets toward you and attacks roll or jump over it. It will attack and charge When it is charging it holds both blades in the air revealing its pink core. Throw the trophy stand when it is doing this. You see the trophy stand must hit its pink core or this will not work. Shellpod- Get a trophy stand from a different and defeated enemy. Quickly weaken it. This enemy has two trophies. Move far away from it, when it is weakened, and throw the trophy stand. If you throw the trophy stand with the shell on you will get the Shellpod trophy. If you destroyed the shell and threw the trophy stand you will get the Shellpod No Armor trophy. Spaak- Get a trophy stand from a different and defeated enemy. Weaken it with a few hits. Dodge the lightning bolts and throw the trophy stand. Sword Primid- Get a trophy stand from a different and defeated enemy. Run away far from it, then turn around and throw the trophy stand. Ticken- Get a trophy stand from a different and defeated enemy. Weaken it with some hits. As you grab the trophy stand, dodge its ram, and throw the trophy stand. Towtow- This one is tough so follow instructions carefully. Get a trophy stand from a different and defeated enemy. Weaken it until its health is low. As you grab the trophy stand, dodge its ram, and throw the trophy stand. You can also throw the trophy stand if it charges at you from far. Trowlon- Get a trophy stand from a different and defeated enemy. Trowlons make a whirly wind sound as they appear. When you see it throw the trophy stand at it before it carries you upward. Make sure other enemies don't get hit by it. If you are swift you can throw the trophy stand at it,while it carries you upward, before it Star KOs you.
  • The Subspace Army is the primary antagonistic force of the Subspace Emissary mode in Super Smash Bros. Brawl as members, together with much enemies. Headed by the Ancient Minister and under the guidance of Tabuu, its aim is to expand Subspace using Subspace Bombs and to pull areas of this world into it. Most of the enemies the player faces in the Subspace Emissary are members of the Subspace Army.
  • The following are comprised of boss characters recruited from other universes. * Petey Piranha is a major member of the army. He was sent to aid Wario in capturing the princesses and defeating Mario and Kirby. Petey was revived by Tabuu to hinder the heroes in the Great Maze. * Rayquaza wasn't originally a member. After being disrupted by Fox, he flew out of a lake and attacked Diddy Kong. The heroes defeat Rayquaza, but he is later revived for the Great Maze. * Ridley was first seen in the laboratory. He attacked Samus by scraping her against a wall, but was defeated by Pikachu's Thunder. He was transformed into Meta Ridley afterward to chase them down. Both he and his robot form reappeared in the Great Maze as two different characters, oddly enough. * Porky Minch is a boy genius. He was ordered to stop Lucas and Ness along with Wario. He used the Porky Statue to hunt them down, but was revealed when Ness used his PK Flash. He was also revived for the Great Maze.
  • 3000 years ago the Subspace army was created as the Brotherhood of Tabuu to free Tabuu from Midspace and let him rule The World of Trophies as an Evil God and make a forceful rule. That was until Master Core stopped them and imprisoned them in Space. Then Ganondorf broke out with some and invaded again and tried to take over but Master Core fought him in a battle and threw him back in Space, but it was a mistake in future Generations. Tabuu was later break free by Ganondorf, take control of Master Hand, and sends the Shadow Bugs (by turning into Mr. Game and Watch replicas) and Ancient Minister to stole Meta Knight's ship, Halberd. Then the Subspace army invaded when Mario and the others saw the disaster he caused.
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