Personal combat is much like other forms of role-play. It involves a process of give-and-take that is moderated by code. It is not about winning or loosing for either party (OOCly, at least), but rather about having fun. To that end, the standard rules for normal roleplay in ordinary scenes apply - no powerposing, etc. However, because Dark Horizons utilizes a coded combat system, there are a few common-sense rules which bear mentioning when relating that system to an actual pose.
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| - Personal combat is much like other forms of role-play. It involves a process of give-and-take that is moderated by code. It is not about winning or loosing for either party (OOCly, at least), but rather about having fun. To that end, the standard rules for normal roleplay in ordinary scenes apply - no powerposing, etc. However, because Dark Horizons utilizes a coded combat system, there are a few common-sense rules which bear mentioning when relating that system to an actual pose.
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| - Personal combat is much like other forms of role-play. It involves a process of give-and-take that is moderated by code. It is not about winning or loosing for either party (OOCly, at least), but rather about having fun. To that end, the standard rules for normal roleplay in ordinary scenes apply - no powerposing, etc. However, because Dark Horizons utilizes a coded combat system, there are a few common-sense rules which bear mentioning when relating that system to an actual pose.
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