About: Sokoban   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Sokoban (warehouse keeper in Japanese) is a branch of the dungeon modeled on and named after a game where a character is navigated through a series of levels. The object is to move objects to cover goal squares. In the traditional game, the character must move only in the cardinal directions (north, south, east, and west) and push the objects from behind to move them. A player fails by getting objects stuck or boxing himself/herself in, as objects cannot be pulled, created, or destroyed. Adventurers who die in Sokoban will not leave bones.

AttributesValues
rdfs:label
  • Sokoban
rdfs:comment
  • Sokoban (warehouse keeper in Japanese) is a branch of the dungeon modeled on and named after a game where a character is navigated through a series of levels. The object is to move objects to cover goal squares. In the traditional game, the character must move only in the cardinal directions (north, south, east, and west) and push the objects from behind to move them. A player fails by getting objects stuck or boxing himself/herself in, as objects cannot be pulled, created, or destroyed. Adventurers who die in Sokoban will not leave bones.
dcterms:subject
dbkwik:nethack/pro...iPageUsesTemplate
abstract
  • Sokoban (warehouse keeper in Japanese) is a branch of the dungeon modeled on and named after a game where a character is navigated through a series of levels. The object is to move objects to cover goal squares. In the traditional game, the character must move only in the cardinal directions (north, south, east, and west) and push the objects from behind to move them. A player fails by getting objects stuck or boxing himself/herself in, as objects cannot be pulled, created, or destroyed. In the case of NetHack, the objects are boulders and the goal squares are pits or holes, which block the way forward. There are four levels in each game and two versions of each, for a total of 8 different levels. Diagonal moves of the boulders are not allowed, although the player may move diagonally if there is space to do so, and may attack, fire or cast spells diagonally. At the end of the Sokoban dungeon branch is a Treasure Zoo guarding a bag of holding or amulet of reflection, depending on which version of level 4 you are given. The levels are ascending in dungeon depth, i.e., the 2nd level is above the 1st etc. NetHack Sokoban is complicated by the presence of monsters in the puzzles, so some concessions have been made. It is possible to create or destroy boulders, and there is limited opportunity to move over boulders, but Luck penalties are assessed for each offense. Adventurers who die in Sokoban will not leave bones. All walls in Sokoban are undiggable and unphasable. The floor is undiggable only on the first level. All levels are no-teleport, and it is impossible (for the player only) to level-teleport between Sokoban levels. On each level, there is one randomly chosen ring, one randomly chosen wand, and several food items.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software