About: Plant Man   Sponge Permalink

An Entity of Type : dbkwik:resource/rcI6W9aziub3OoDB9ShjDQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Enemy name Japanese name Alternate name(s) Elemental type Hit points Score Stage(s) Appearances Other Sprite Plant Man is an enemy in Super Bomberman 3. It appears in First Star.

AttributesValues
rdf:type
rdfs:label
  • Plant Man
  • Plant Man
  • Plant Man
rdfs:comment
  • <default>Enemy name</default> Japanese name Alternate name(s) Elemental type Hit points Score Stage(s) Appearances Other Sprite Plant Man is an enemy in Super Bomberman 3. It appears in First Star.
  • Although already popular, Denny Miller's latest storyline was highly anticipated. To cater to the desires of the fans, the Off Your Rocket store in Dakota put up lots of posters.
  • Plant Man is an enemy in Final Fantasy Mystic Quest. It attacks in areas near Fireburg, but is itself weak to Fire and Axe attacks. Since both Reuben and Benjamin have access to powerful Axe-type weapons by the time they reach Fireburg, the Plant Man is no threat to them.
  • Plant Man is a Robot Master created by Dr. Wily. He was first seen in Mega Man 6 as one of the games 8 Robot Masters. He's from South America.
  • Their appearance can be described as quasi-humanoid, although not quite, and is physically hideous, according to John Carter. Their skin is blue and mossy, and their mouthless heads are dominated by a single pupil-less white eye, below which there is a single, asymmetrical nostril. The head is covered by hundreds of long hair-like tendrils which move constantly, sensing the environment around them. The tallest members of the species can easily reach on three or even four meters in height. Their blood is described as a viscous dark-green fluid.
  • Plant Man (プラントマン Purantoman?, Trad. Hombre Planta) es un Robot Master de Mega Man 6 diseñado como una planta, con el fin de usarlo como camuflaje. Fue creado originalmente como un guardián de un jardín botánico, y se dice que es capaz de comunicarse con las plantas. Debido a su popularidad, se convirtió en la mascota del jardín. Él es muy sensible y puede deprimirse con facilidad.
  • Plant Man (プラントマン Purantoman?) is a Robot Master from Mega Man 6 designed as a flower, which can be used as camouflage. He was originally created as a keeper of a botanical garden, and is said to be able to communicate with plants. Because of his popularity, he became the mascot of the garden. He's very sensitive and can get depressed easily.
Level
  • 15(xsd:integer)
Strength
  • 34(xsd:integer)
dcterms:subject
dbkwik:resource/-YtNeitBGZzZRenpWMpb3w==
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dbkwik:resource/1X0Dd-NeH-CXVqJH62baPQ==
  • プラントマン
primera aparición
  • Mega Man 6
bd
  • SUDAMÉRICA - Un jardín botánico que ha sido recubierto de resortes, donde uno puede aumentar el poder del salto, entre los árboles crecen Cápsulas de Vida.
Paralyze
  • Immune
Weak
dbkwik:resource/Ccr08deGp5VIwp-Txgu9zg==
  • Esta flor es muy hermosa
dbkwik:resource/J7_G0Uj9eJol-Dve00YCfQ==
voiceactorjap
  • Hekiru Shiina
Descripcion
  • Un robot creado como un guardián de un jardín botánico. Se puede comunicar con las plantas
mangas
dbkwik:resource/NEAHUFMiprw1wl15h1ymew==
Arma
dbkwik:resource/ZwFOmhFDNI2bamoKeLUe0w==
dbkwik:resource/_sYvab4pTboIUpZ7DaOHdg==
  • 36(xsd:integer)
  • RM6CW_-_10_-_Plant_Man_Stage.ogg
dbkwik:resource/dl-M4-XiPf43g1R39nM5OQ==
  • Plant Man
Poison
  • Immune
dbkwik:resource/ekgtlh8X90iFc06UhYZVdw==
  • Azules
dbkwik:resource/h0cPbGwkIauAGu56MsGorQ==
  • Antigua mascota de un jardín botánico. No tiene forma de atacar, así que debería ser un blanco fácil.
dbkwik:resource/juZ8rjgm9xahnJqoiHNiqw==
  • Plant Man desde Rockman Complete Works
Sprite
Waffe
  • Plant Barrier
dbkwik:resource/rpfR-JMraFo8xjwTcF5eWg==
  • 4(xsd:integer)
Número
  • DWN-045 [MXN-045]
dbkwik:aliens/prop...iPageUsesTemplate
dbkwik:bomberman/p...iPageUsesTemplate
dbkwik:dcau/proper...iPageUsesTemplate
dbkwik:es.megaman/...iPageUsesTemplate
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