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| - Hit Dice: 7d8+14 (45 hp) Initiative: +3 Speed: 20 ft. (4 squares), fly 70 ft. (average) Armor Class: 17 (-1 size, +3 Dex, +5 natural), touch 12, flat-footed 14 Base Attack/Grapple: +7/+16 Attack: Short sword +11 melee (1d8+5/19-20) Full Attack: Short sword +11/+6 melee (1d8+5/19-20) and tail slap +6 melee (2d6+2) Space/Reach: 10 ft./10 ft. Special Attacks: Constrict 2d6+5, improved grab, spells, spell-like abilities Special Qualities: Darkvision 60 ft., immunity to poison, resistance to fire 10 Saves: Fort +7, Ref +10, Will +8 Abilities: Str 20, Dex 17, Con 15, Int 14, Wis 16, Cha 18 Challenge Rating:
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| abstract
| - Hit Dice: 7d8+14 (45 hp) Initiative: +3 Speed: 20 ft. (4 squares), fly 70 ft. (average) Armor Class: 17 (-1 size, +3 Dex, +5 natural), touch 12, flat-footed 14 Base Attack/Grapple: +7/+16 Attack: Short sword +11 melee (1d8+5/19-20) Full Attack: Short sword +11/+6 melee (1d8+5/19-20) and tail slap +6 melee (2d6+2) Space/Reach: 10 ft./10 ft. Special Attacks: Constrict 2d6+5, improved grab, spells, spell-like abilities Special Qualities: Darkvision 60 ft., immunity to poison, resistance to fire 10 Saves: Fort +7, Ref +10, Will +8 Abilities: Str 20, Dex 17, Con 15, Int 14, Wis 16, Cha 18 Skills: Appraise +12, Concentration +12, Diplomacy +16, Knowledge (arcana) +12, Listen +13, Perform (any one) +14, Sense Motive +13, Spellcraft +14, Spot +13, Survival +17 Feats: Combat Casting, Extend Spell, Lightning Reflexes Environment: A chaos-aligned plane Organization: Solitary or covey (2-4) Challenge Rating: Treasure: Standard Alignment: Always chaotic good Advancement: 8-10 HD (Large); 11-21 HD (Huge) Level Adjustment:
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