The character can use this spell to summon a group of Elementals of Earth, Air, Fire, or Water. The Elementalist may only summon Elementals of one type at a time. D3 + 1 Elementals of the desired type will appear as a group within 6 yards of the summoner. The Elementalist must attempt to control each one in turn by making a test against WP. If successful, the Elemental will obey any simple commands given by the Elementalist; otherwise, it will behave in a totally random manner (see Summoning Elementals). The Elementalist may well end up in a situation where some of the Elementals are controlled while some are not.
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