About: Agriculture (Civ5)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The basis of all civilized life, Agriculture allows working the land for food. This, in turn, makes possible the whole concept of a group of humans establishing themselves in one permanent location and thriving there, instead of living as hunter-gatherers and constantly moving about in search of food. It allows Workers to construct Farms, which are vital for increasing the Image:20xFood5.png Food output of map tiles. All civilizations begin the game with this technology by default.

AttributesValues
rdfs:label
  • Agriculture (Civ5)
rdfs:comment
  • The basis of all civilized life, Agriculture allows working the land for food. This, in turn, makes possible the whole concept of a group of humans establishing themselves in one permanent location and thriving there, instead of living as hunter-gatherers and constantly moving about in search of food. It allows Workers to construct Farms, which are vital for increasing the Image:20xFood5.png Food output of map tiles. All civilizations begin the game with this technology by default.
dbkwik:civilizatio...iPageUsesTemplate
Name
  • Agriculture
buildings
  • Farm
leadsto
  • Pottery, Animal husbandry, Archery, Mining
quoted
  • Daniel Webster
Cost
  • 20(xsd:integer)
Notes
  • *Starting technology for all civilizations
Quote
  • "Where tillage begins, other arts follow. The farmers therefore are the founders of human civilization."
Units
  • Worker, Settler, Warrior, Scout, Jaguar
notes-bnw
  • *Starting technology for all civilizations
cost-bnw
  • 20(xsd:integer)
leadsto-bnw
  • Pottery, Animal husbandry, Archery, Mining
units-bnw
  • Worker, Settler, Warrior, Scout, Atlatlist, Jaguar, Maori warrior, Pathfinder
buildings-bnw
  • Farm
abstract
  • The basis of all civilized life, Agriculture allows working the land for food. This, in turn, makes possible the whole concept of a group of humans establishing themselves in one permanent location and thriving there, instead of living as hunter-gatherers and constantly moving about in search of food. It allows Workers to construct Farms, which are vital for increasing the Image:20xFood5.png Food output of map tiles. All civilizations begin the game with this technology by default.
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