This is kind of like You All Meet in An Inn, except instead of the players beginning in a inn, they start off in some form of captivity for no apparent reason. The characters must then escape imprisonment, and find out why. The theme in RPGs and writing is that imprisonment is instant motivation ("get out of here"), and that they can work out the details of why later. It also gives reason why people who wouldn't normally like each other are pulling together. Similar to a Closed Circle, and a common way to Gather Characters. Examples of You All Meet in a Cell include:
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