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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Precinct 13, also referred to as P-13, is one of the five outposts in Fairview. It is the third furthest outpost from Nastya's and is located in the far southern area of the map. It contains the exact same functions as Nastya's Holdout, including the ability to respawn there after death, once it has been visited. It is likely that this outpost is an homage to the movie Assault on Precinct-13 - such homages seem to be a recurring theme among the outposts. A police officer at the gate may have been in Nastya's Holdout before, since he says he hopes that his family made it back there.

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  • Precinct 13
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  • Precinct 13, also referred to as P-13, is one of the five outposts in Fairview. It is the third furthest outpost from Nastya's and is located in the far southern area of the map. It contains the exact same functions as Nastya's Holdout, including the ability to respawn there after death, once it has been visited. It is likely that this outpost is an homage to the movie Assault on Precinct-13 - such homages seem to be a recurring theme among the outposts. A police officer at the gate may have been in Nastya's Holdout before, since he says he hopes that his family made it back there.
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abstract
  • Precinct 13, also referred to as P-13, is one of the five outposts in Fairview. It is the third furthest outpost from Nastya's and is located in the far southern area of the map. It contains the exact same functions as Nastya's Holdout, including the ability to respawn there after death, once it has been visited. It is likely that this outpost is an homage to the movie Assault on Precinct-13 - such homages seem to be a recurring theme among the outposts. Precinct 13 is the only functional police department in Fairview. There are very few inmates however, as many "minor" crimes are overlooked in these harsh times, and the penalties for more offensive crimes may be punished by firing squad or banishment from the community. Other departments have fallen to the infected and the only trace of their existence are the abandoned police cars, infected policemen that roam the city streets, and the zombie-infested remains of the buildings. When you first reach Precinct 13, it is recommended to go exploring to the left first, since the outpost itself and anything to the right of it is in the orange zone, and most players aren't prepared for the more dangerous zombies yet. However, the more experienced players tend to also go here to find Titans, so if there are groups of survivors running around with machine guns, get out of there. More dangerous zombies - tendrils, spiders, leapers, bloats, brutes, Titans and Mothers - are known to spawn here quite often. Reapers, bones, sirens, small brutes and other weaker zombies are seen occasionally, usually during outpost attacks and to the left. A police officer at the gate may have been in Nastya's Holdout before, since he says he hopes that his family made it back there.
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