About: Bane Guard (4e Class)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Baneguards are those who have inherited the mastery of war first taught to the Goblin people by Bane himself. Long ago the reign of giants was broken when Bane took favor on the goblins and gave them power in the form of knowledge of war. It was then that the tide of battle turned from the large to small. Bane's secrets of war have since disseminated to all humanoids of the world, and indeed the number of Bane Guards who are not followers of Bane now substantially outnumber the ones that are.

AttributesValues
rdfs:label
  • Bane Guard (4e Class)
rdfs:comment
  • Baneguards are those who have inherited the mastery of war first taught to the Goblin people by Bane himself. Long ago the reign of giants was broken when Bane took favor on the goblins and gave them power in the form of knowledge of war. It was then that the tide of battle turned from the large to small. Bane's secrets of war have since disseminated to all humanoids of the world, and indeed the number of Bane Guards who are not followers of Bane now substantially outnumber the ones that are.
Level
  • 1(xsd:integer)
  • 2(xsd:integer)
  • 3(xsd:integer)
  • 5(xsd:integer)
  • 6(xsd:integer)
  • 7(xsd:integer)
  • 9(xsd:integer)
  • 10(xsd:integer)
  • 13(xsd:integer)
  • 15(xsd:integer)
  • 16(xsd:integer)
  • 17(xsd:integer)
  • 19(xsd:integer)
  • 22(xsd:integer)
  • 23(xsd:integer)
  • 25(xsd:integer)
  • 27(xsd:integer)
  • 29(xsd:integer)
Attack
  • Dexterity
  • Charisma
  • Constitution
  • Dexterity + 2
  • Charisma.
  • Constitution.
  • Dexterity.
  • Intimidate Skill Check
dcterms:subject
author name
  • FrankTrollman
keyword
  • Healing
  • Summoning
  • Weapon
  • Teleportation
  • Charm
  • Shadow
  • Poison
  • Gaze
  • Fear
  • Melee weapon
  • Reliable
Hit
  • 1(xsd:integer)
  • 2(xsd:integer)
  • 3(xsd:integer)
  • 4(xsd:integer)
  • 5(xsd:integer)
  • 6(xsd:integer)
  • 7(xsd:integer)
  • You may push the target up to your Dexterity Modifier in squares, where it then falls prone. If the target is larger than you, it suffers damage equal to your Constitution modifer.
  • Target is Blinded .
  • Target is Dominated .
  • Target is Helpless until the end of their turn.
  • Target is Petrified .
  • Target is reduced to zero hit points.
  • The target loses all of their hit points.
  • Your Constitution modifier in damage.
  • Target is stunned and suffers ongoing 10 Necrotic damage .
  • You may pull the target as many squares as you want. The enemy is Restrained
  • Charisma modifier Necrotic damage. You heal a number of hit points equal to your Charisma modifier.
  • Your target surrenders, they are now your prisoner.
  • Target is Dominated until the end of your next turn. On their turn they make a basic melee attack against one of their own allies if able.
actionType
  • Special
  • Continuous
  • Minor Action
  • Standard Action
  • Move Action
  • Immediate Reaction
  • 1.0
  • 1.0
  • Standard action
  • Move action
dbkwik:dungeons/pr...iPageUsesTemplate
Range
  • Melee
  • Self
  • Personal
  • Melee Weapon
  • Unlimited
  • Melee weapon
  • Ranged 5
  • Ranged 10
  • Close burst 5
  • Melee or Ranged weapon
  • Close Burst 5
  • Close Blast 5
  • Close burst
  • Area Wall within 20 squares.
  • Close Burst 10
  • Close Burst 4
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