About: Archery Range (Age of Empires II)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Archery Range is an essential building if the player has an archer-based civilization or if the player needs to have decent counter the enemy archers as the Skirmisher is trained there. If a player is intending to perform a turtling strategy that requires the use of ranged units they should build several Archery Ranges within fortifications, as they can produce the required basic types of archers, also considering that archers garrisoned in Towers and Castles allow them to fire more arrows.

AttributesValues
rdfs:label
  • Archery Range (Age of Empires II)
rdfs:comment
  • The Archery Range is an essential building if the player has an archer-based civilization or if the player needs to have decent counter the enemy archers as the Skirmisher is trained there. If a player is intending to perform a turtling strategy that requires the use of ranged units they should build several Archery Ranges within fortifications, as they can produce the required basic types of archers, also considering that archers garrisoned in Towers and Castles allow them to fire more arrows.
dcterms:subject
Intro
Wood
  • 175(xsd:integer)
PArmor
  • 22(xsd:integer)
Required
  • 22(xsd:integer)
LoS
  • 6(xsd:integer)
dbkwik:ageofempire...iPageUsesTemplate
Garrison
  • 10(xsd:integer)
Age
  • 22(xsd:integer)
Armor
  • 22(xsd:integer)
Name
  • Archery Range
Type
  • Military
Available
  • All civilizations
Use
  • Trains and improves archers
Class
HP
  • 22(xsd:integer)
Time
  • 50.0
abstract
  • The Archery Range is an essential building if the player has an archer-based civilization or if the player needs to have decent counter the enemy archers as the Skirmisher is trained there. If a player is intending to perform a turtling strategy that requires the use of ranged units they should build several Archery Ranges within fortifications, as they can produce the required basic types of archers, also considering that archers garrisoned in Towers and Castles allow them to fire more arrows. Like the Barracks, placing the Archery Ranges near to an enemy settlement helps to cut off walking distances for the troops as they can be created near the opponent allowing them to attack more effectively, also considering that foot archers have slow movement speed.
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