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An Entity of Type : dbkwik:resource/gw9R-ne37MZ8B96oESpqBA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Auto Plant is a military production facility which allows a nation to build vehicles and tanks. It's the upgraded version of the Stable and available from the Industrial Age on. When a nation enters the Industrial Age, all of it's Stables are upgraded to Auto Plants automatically and for free. The building's stats, including resource requirements, remain largely unchanged from this, except for the plunder value, which changes from Timber to Metal. Unit types built at the Auto Plant (from Industrial Age on): * Ranged Cavalry (armored infantry fighting vehicles) * Tanks

AttributesValues
rdf:type
rdfs:label
  • Auto Plant
rdfs:comment
  • The Auto Plant is a military production facility which allows a nation to build vehicles and tanks. It's the upgraded version of the Stable and available from the Industrial Age on. When a nation enters the Industrial Age, all of it's Stables are upgraded to Auto Plants automatically and for free. The building's stats, including resource requirements, remain largely unchanged from this, except for the plunder value, which changes from Timber to Metal. Unit types built at the Auto Plant (from Industrial Age on): * Ranged Cavalry (armored infantry fighting vehicles) * Tanks
dcterms:subject
Hit points
  • 1200(xsd:integer)
Hotkey
  • S
Prerequisites
dbkwik:rise-of-nat...iPageUsesTemplate
Armor
  • 3(xsd:integer)
Completion bonus
  • none
Base cost
  • 120(xsd:integer)
Building time
  • 28.0
Upgrades from
Ramping cost
  • 25(xsd:integer)
dbkwik:riseofnatio...iPageUsesTemplate
Line of Sight
  • 8(xsd:integer)
Max Garrison
  • 10(xsd:integer)
Plunder amount
  • 50(xsd:integer)
abstract
  • The Auto Plant is a military production facility which allows a nation to build vehicles and tanks. It's the upgraded version of the Stable and available from the Industrial Age on. When a nation enters the Industrial Age, all of it's Stables are upgraded to Auto Plants automatically and for free. The building's stats, including resource requirements, remain largely unchanged from this, except for the plunder value, which changes from Timber to Metal. Unit types built at the Auto Plant (from Industrial Age on): * Ranged Cavalry (armored infantry fighting vehicles) * Tanks Like all military structures, Auto Plants can be built anywhere in own or allied territory and cannot be captured (unless the nation controlling the aforementioned buildings has been defeated). The current ramping cost doubles for every three Auto Plants built (i.e. the ramping cost becomes 50 Timber with three Auto Plants already built, 100 Timber with six Auto Plants and so on). Destroying an Auto Plant yields a plunder of 40 Food. Up to 10 cavalry units or vehicles can be garrisoned inside an Auto Plant and receive healing while garrisoned.
is Built at of
is Upgrades To of
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