About: SpongeBob Entertainment System   Sponge Permalink

An Entity of Type : dbkwik:resource/xoykDFxJFBgF02W_HRnEzw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The SpongeBob Entertainment System is an 8-bit home video game console that was developed and manufacturer by Patendo. It is a similar to that the Nintendo Entertainment System. The SpongeBob Entertainment System was forwarded to kids of 7 and up. No educational games were created because it's called the "SpongeBob Entertainment System"

AttributesValues
rdf:type
rdfs:label
  • SpongeBob Entertainment System
rdfs:comment
  • The SpongeBob Entertainment System is an 8-bit home video game console that was developed and manufacturer by Patendo. It is a similar to that the Nintendo Entertainment System. The SpongeBob Entertainment System was forwarded to kids of 7 and up. No educational games were created because it's called the "SpongeBob Entertainment System"
dcterms:subject
Row 9 info
  • Patrick's School
Row 8 info
  • Super Sponge Bros 1.
Row 4 info
  • Yes
Row 7 title
  • Discontinued:
Row 1 info
  • Patendo.
Row 8 title
  • Best game of the SES:
Row 4 title
  • Plays Pirated Games
Row 9 title
  • Best game of the SES:
Row 2 info
  • MatrixCyrus
Row 6 info
  • --10-18
Row 1 title
  • Manufacturer
Row 5 info
  • Yes
Row 2 title
  • Co-Created by
Row 6 title
  • Release date
Row 5 title
  • Is there a SpongeGenie?
Row 3 info
  • SES or the Patendo
Row 3 title
  • Nickname
Row 7 info
  • --09-25
dbkwik:spongefan/p...iPageUsesTemplate
Box Title
  • SpongeBob Entertainment System
Caption
  • SpongeBob Entertaiment System with controllers
Image File
abstract
  • The SpongeBob Entertainment System is an 8-bit home video game console that was developed and manufacturer by Patendo. It is a similar to that the Nintendo Entertainment System. The SpongeBob Entertainment System was forwarded to kids of 7 and up. No educational games were created because it's called the "SpongeBob Entertainment System" The best-selling gaming console of its time, the SES helped revitalize the US video game industry following the video game crash of 1983. With the SES, Nintendo introduced a now-standard business model of licensing third-party developers, authorizing them to produce and distribute titles for Nintendo's platform.
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