About: Sheik (SSBM)   Sponge Permalink

An Entity of Type : dbkwik:resource/8o1p8DBc7tTqR4sOpNWJXA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Announced at E3 2001, Sheik (シーク, Sheik) is a starter character in Super Smash Bros. Melee. She transforms from Zelda by using her down special move (Transform), and can transform back. By holding the "A" button at the stage loading screen, Zelda will automatically transform into Sheik at the start of a match.

AttributesValues
rdf:type
rdfs:label
  • Sheik (SSBM)
rdfs:comment
  • Announced at E3 2001, Sheik (シーク, Sheik) is a starter character in Super Smash Bros. Melee. She transforms from Zelda by using her down special move (Transform), and can transform back. By holding the "A" button at the stage loading screen, Zelda will automatically transform into Sheik at the start of a match.
dcterms:subject
dbkwik:supersmashb...iPageUsesTemplate
Availability
Games
  • Brawl
  • SSBWU/3DS
Tier
  • S
Game
  • SSBM
Name
  • Sheik
Caption
  • 50(xsd:integer)
Ranking
  • 4(xsd:integer)
walljump
  • Yes
dsdesc
  • Sheik transforms into by using magic.
dashdmg
  • 10(xsd:integer)
nairdesc
  • Sheik extends one foot in midair. A typical sex kick that gets weaker the longer it's out.
bairdmg
  • Clean: 14%/10% , 8%
  • Late: 10%/9% , 6% , 7%
usmashdesc
  • Sheik lifts up both hands over hear head before striking down on both sides. This attack can hit twice, with the first hit dealing more damage than the second. Sheik's head and both her arms are invulnerable during the attack.
dsdmg
  • 0.0
fthrowname
bairname
dairname
nairname
dsmashimage
  • Sheik Down smash SSBM.png
dairimage
  • Sheik Down aerial SSBM.png
fsmashimage
  • Sheik Forward smash SSBM.png
neutral2dmg
  • 3.0
floorfdmg
  • 6.0
nsimage
  • Needle Storm .png
edgesimage
  • Sheik Edge attack SSBM.png
ftiltdesc
  • Sheik deliver a quick spin kick forward. This attack launches the enemy upwards, leaving them open for a follow-up attack.
utiltname
usmashimage
  • Sheik Up smash SSBM.png
dairdesc
  • Sheik thrusts one foot downward. Contains long ending lag.
usdmg
  • 12.0
edgefname
bairimage
  • Sheik Back aerial SSBM.png
uairdesc
  • Sheik spins and does a spiraling kick aimed upwards.
ftiltname
usmashname
edgesdesc
  • Sheik slowly climbs up and jams her elbow at the opponent.
utiltimage
  • Sheik Up tilt SSBM.png
dashdesc
  • Sheik dashes forward and swings her arms apart while coming to a stop.
floorbdmg
  • 6.0
neutral1dmg
  • 4.0
fairimage
  • Sheik Forward aerial SSBM.png
nsdesc
  • Sheik begins the charge up needles, which can be fired by releasing the B button. The charge can be saved by pressing the shield button, and resumed by pressing the B button. When Sheik is grounded, the needles fly forward. While she’s airborne, she throws the needles diagonally downward.
fthrowdesc
  • Sheik launches the enemy forward with low horizontal knockback and hitstun.
bthrowdmg
  • 5(xsd:integer)
ftiltangles
  • 1(xsd:integer)
grabname
fairdesc
  • Sheik attacks with a downward swipe. An excellent finishing move that semi-spikes the enemy with high knockback, which can be deadly for characters with poor recovery.
floorfimage
  • Sheik Floor attack SSBM.png
neutralimage
  • Sheik Neutral attack SSBM.png
dsmashdmg
  • ,
usimage
  • Vanish .png
utiltdesc
  • Sheik kicks one leg upwards, then swings the same down forward.
dsname
  • Transform
fsmashname
uairname
dtiltdesc
  • Sheik does a spinkick while crouching.
dsmashdesc
  • Sheik gets on her back and does a break-dance style rotation. This attack can hit up to three times.
dsmashname
edgesdmg
  • 6(xsd:integer)
fthrowimage
  • Sheik Forward throw SSBM.png
nsname
  • Needle Storm
bthrowimage
  • Sheik Back throw SSBM.png
bthrowname
floorbimage
  • Sheik Floor attack SSBM.png
nairdmg
  • 14(xsd:integer)
bairdesc
  • Sheik does a reserve jump kick that deals more damage at her extended foot and less damage at the leg.
utiltdmg
  • 8(xsd:integer)
fsmashdesc
  • Sheik kicks forward twice. The first kick doesn't contain much knockback, which usually makes it easier to connect with the second kick.
dtiltname
nairimage
  • Sheik Neutral aerial SSBM.png
ftiltdmg
  • 7.0
dtiltimage
  • Sheik Down tilt SSBM.png
fairname
fsmashangles
  • 1(xsd:integer)
floorbname
dsimage
  • Transform Sheik .png
nsdmg
  • 3.0
neutralcount
  • 2(xsd:integer)
dashname
uairdmg
  • 12(xsd:integer)
floorfdesc
  • Sheik gets up and kicks on both sides.
floorbdesc
  • Sheik gets up and delivers a punch on both sides.
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