The Konami Function was a mathematical transformation that was determined in the late 1980s by a diligent Japanese computer scientist when he realized that his otherwise easy job of sitting around and using software all day became much more difficult when he actually tried to reach the end of his code. Rather than modifying the program to be more realistic (which would have actually taken effort), he found it easier to massage his data to the get the results he wanted. His method that built on past decades of mathematical transformation research was originally intended solely for his personal use, but when he came to realize that it greatly improved the performance of just about anything, he proposed it as the original Konami Function.
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