About: DMAS03: The Abode   Sponge Permalink

An Entity of Type : dbkwik:resource/ZmE9lffTDjKhzkRKy-XrvA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

File:Quake1.gif DMAS03: The Abode Game Episode Designer Level Editor Soundtrack Level Theme Previous Map Next Map Specific Information Enemies Secrets New Weapons New Powerups New Obstacles New Enemies New Misc [Source] This level is the largest of Gregory A. MacMartin's contributions for DEATHMATCH Maps. As it is extremely large, it can support a larger number of players than a normal Deathmatch level. This level is intended for 24 players or less.

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  • DMAS03: The Abode
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  • File:Quake1.gif <default>DMAS03: The Abode</default> Game Episode Designer Level Editor Soundtrack Level Theme Previous Map Next Map Specific Information Enemies Secrets New Weapons New Powerups New Obstacles New Enemies New Misc [Source] This level is the largest of Gregory A. MacMartin's contributions for DEATHMATCH Maps. As it is extremely large, it can support a larger number of players than a normal Deathmatch level. This level is intended for 24 players or less.
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next map
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  • File:Quake1.gif <default>DMAS03: The Abode</default> Game Episode Designer Level Editor Soundtrack Level Theme Previous Map Next Map Specific Information Enemies Secrets New Weapons New Powerups New Obstacles New Enemies New Misc [Source] The Abode or The Abode DM is the third level of DEATHMATCH Maps. Similar to DMAS02: DeCarlo, this level is designed to be made in the shape of a house. This level is more complex than the previous level; it is possible to get to the roof and jump into the chimney. The wooden beams serve no practical purpose beyond being an extra area of the map to explore. Similar to the previous level, the player also can go Underwater and swim underneath the house. The Thunderbolt is hidden and could possibly be missed by most first-time players. The rooms are not scaled, meaning that they vary in size and are not proportional to what would be seen in a normal household. Gregory A. MacMartin created this map with no real life model, meaning it was not inspired by any household like the previous level. Similar to DMAS02: DeCarlo, a Door is in front of the End Tunnel. This level is the largest of Gregory A. MacMartin's contributions for DEATHMATCH Maps. As it is extremely large, it can support a larger number of players than a normal Deathmatch level. This level is intended for 24 players or less. Though this level is intended to be Multiplayer only, the level was designed to hold Enemies. As Enemies do not exist in Deathmatch games, this means that the aforementioned Enemies only appear in the Single Player rendition of this level. As Enemies and a Single Player spawn point exist, this means the level is fully functional in Single Player even though it is intended for Multiplayer.
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