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An Entity of Type : dbkwik:resource/4o-CFJ91Jw2Rle4ZqboHHw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Mortuary is a building type in Pharaoh.

AttributesValues
rdf:type
rdfs:label
  • Mortuary
  • Mortuary
rdfs:comment
  • From [[w:|]][[Category: derivations|Mortuary]] [[mortuarie#|mortuarie]] (“‘gift to a parish priest from a deceased parishioner’”), from Medieval Latin mortuārium (“‘receptacle for the dead; mortuary’”), neuter form of mortuārius (“‘of or pertaining to the dead’”), from [[w:|]][[Category: derivations|Mortuary]] mortuus, perfect passive participle of morior (“‘I die’”).
  • The Mortuary is a building type in Pharaoh.
  • The Mortuary is a large, circular black building located in the Hive district of the city of Sigil. It is the main headquarters of the Dustmen faction, who collect the city's corpses in order to either cremate them, or raise the ones they bought the rights to as an undead workforce. This is where the game begins, on the second floor, where The Nameless One, believed to be dead, was brought. Once TNO leaves the Mortuary, there are only a few ways of getting back in: For detailed information about items, quests and characters, please visit each floor's individual page.
Employees
  • 8(xsd:integer)
Level
  • 1(xsd:integer)
Province
dcterms:subject
Factions
dbkwik:citybuildin...iPageUsesTemplate
dbkwik:elder-scrol...iPageUsesTemplate
dbkwik:elderscroll...iPageUsesTemplate
dbkwik:interlingua...iPageUsesTemplate
dbkwik:torment/pro...iPageUsesTemplate
Appearances
  • Planescape: Torment
Characters
  • [[#Characters
Fire
  • Medium
Game
  • Pharaoh
Name
  • Mortuary
Type
  • Indoor location
Caption
  • Map of the 2nd floor
Region
Inhabitants
Cost
  • 2080100120150(xsd:double)
Material
  • Linen
Purpose
  • Provides embalmers
ID
  • AR0201
  • AR0202
  • AR0203
City
Damage
  • None
dimension
  • 2(xsd:integer)
Location
  • Mortuary Area, the Hive, Sigil
abstract
  • The Mortuary is a large, circular black building located in the Hive district of the city of Sigil. It is the main headquarters of the Dustmen faction, who collect the city's corpses in order to either cremate them, or raise the ones they bought the rights to as an undead workforce. This is where the game begins, on the second floor, where The Nameless One, believed to be dead, was brought. Once TNO leaves the Mortuary, there are only a few ways of getting back in: * Dying, provided the location of the death is closer to the Mortuary than other resurrection points, * Asking Pox, a collector outside to smuggle TNO in * Asking the Dustmen Guard outside for leave to enter, if TNO has joined the Dustmen faction. * Talk to the Dustmen Guard and claim you wish to pay your respects to Deionarra, provided you've found and spoken with her before. For detailed information about items, quests and characters, please visit each floor's individual page.
  • From [[w:|]][[Category: derivations|Mortuary]] [[mortuarie#|mortuarie]] (“‘gift to a parish priest from a deceased parishioner’”), from Medieval Latin mortuārium (“‘receptacle for the dead; mortuary’”), neuter form of mortuārius (“‘of or pertaining to the dead’”), from [[w:|]][[Category: derivations|Mortuary]] mortuus, perfect passive participle of morior (“‘I die’”).
  • The Mortuary is a building type in Pharaoh.
is subareas of
is Location of
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