About: Dino Crisis 3/development   Sponge Permalink

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The camera angles in the CG cutscenes were directed by a professional film director. The game is set on a starship because Capcom Production Studio 4 wanted something fresh that wasn't just a laboratory. It was made an Xbox-exclusive title when that console was judged to be better at rendering graphics than the PlayStation 2. Hiroyuki Kobayashi considered a PlayStation port of the game to be "impossible".

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  • Dino Crisis 3/development
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  • The camera angles in the CG cutscenes were directed by a professional film director. The game is set on a starship because Capcom Production Studio 4 wanted something fresh that wasn't just a laboratory. It was made an Xbox-exclusive title when that console was judged to be better at rendering graphics than the PlayStation 2. Hiroyuki Kobayashi considered a PlayStation port of the game to be "impossible".
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abstract
  • The camera angles in the CG cutscenes were directed by a professional film director. The game is set on a starship because Capcom Production Studio 4 wanted something fresh that wasn't just a laboratory. It was made an Xbox-exclusive title when that console was judged to be better at rendering graphics than the PlayStation 2. Hiroyuki Kobayashi considered a PlayStation port of the game to be "impossible".
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