About: Development of The Legend of Zelda: Ocarina of Time   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Super Mario 64 was the last game that Shigeru Miyamoto directed, and gave the rights to direct Ocarina of Time to various people, each focusing on various points of the game. All of the directors of the game, especially Eiji Aonuma and Yoshiaki Koizumi , went on to become prominent figures at Nintendo, the two spearheading the way for the Zelda and Mario franchise, respectively. Things went awry under the direction of the multiple designers, and thus Miyamoto stepped in to straighten things out, pretty much becoming a director himself according to designers at EAD. His passion for creating a fantastic game was unparalleled in the industry, and his role as producer gave him the ability to send the series in new and interesting directions, while giving younger employees the chance to prove t

AttributesValues
rdfs:label
  • Development of The Legend of Zelda: Ocarina of Time
rdfs:comment
  • Super Mario 64 was the last game that Shigeru Miyamoto directed, and gave the rights to direct Ocarina of Time to various people, each focusing on various points of the game. All of the directors of the game, especially Eiji Aonuma and Yoshiaki Koizumi , went on to become prominent figures at Nintendo, the two spearheading the way for the Zelda and Mario franchise, respectively. Things went awry under the direction of the multiple designers, and thus Miyamoto stepped in to straighten things out, pretty much becoming a director himself according to designers at EAD. His passion for creating a fantastic game was unparalleled in the industry, and his role as producer gave him the ability to send the series in new and interesting directions, while giving younger employees the chance to prove t
dcterms:subject
dbkwik:nintendo/pr...iPageUsesTemplate
Type
  • Other
Class
  • A
abstract
  • Super Mario 64 was the last game that Shigeru Miyamoto directed, and gave the rights to direct Ocarina of Time to various people, each focusing on various points of the game. All of the directors of the game, especially Eiji Aonuma and Yoshiaki Koizumi , went on to become prominent figures at Nintendo, the two spearheading the way for the Zelda and Mario franchise, respectively. Things went awry under the direction of the multiple designers, and thus Miyamoto stepped in to straighten things out, pretty much becoming a director himself according to designers at EAD. His passion for creating a fantastic game was unparalleled in the industry, and his role as producer gave him the ability to send the series in new and interesting directions, while giving younger employees the chance to prove their worthiness.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software