Super Mario 64 was the last game that Shigeru Miyamoto directed, and gave the rights to direct Ocarina of Time to various people, each focusing on various points of the game. All of the directors of the game, especially Eiji Aonuma and Yoshiaki Koizumi , went on to become prominent figures at Nintendo, the two spearheading the way for the Zelda and Mario franchise, respectively. Things went awry under the direction of the multiple designers, and thus Miyamoto stepped in to straighten things out, pretty much becoming a director himself according to designers at EAD. His passion for creating a fantastic game was unparalleled in the industry, and his role as producer gave him the ability to send the series in new and interesting directions, while giving younger employees the chance to prove t
Attributes | Values |
---|
rdfs:label
| - Development of The Legend of Zelda: Ocarina of Time
|
rdfs:comment
| - Super Mario 64 was the last game that Shigeru Miyamoto directed, and gave the rights to direct Ocarina of Time to various people, each focusing on various points of the game. All of the directors of the game, especially Eiji Aonuma and Yoshiaki Koizumi , went on to become prominent figures at Nintendo, the two spearheading the way for the Zelda and Mario franchise, respectively. Things went awry under the direction of the multiple designers, and thus Miyamoto stepped in to straighten things out, pretty much becoming a director himself according to designers at EAD. His passion for creating a fantastic game was unparalleled in the industry, and his role as producer gave him the ability to send the series in new and interesting directions, while giving younger employees the chance to prove t
|
dcterms:subject
| |
dbkwik:nintendo/pr...iPageUsesTemplate
| |
Type
| |
Class
| |
abstract
| - Super Mario 64 was the last game that Shigeru Miyamoto directed, and gave the rights to direct Ocarina of Time to various people, each focusing on various points of the game. All of the directors of the game, especially Eiji Aonuma and Yoshiaki Koizumi , went on to become prominent figures at Nintendo, the two spearheading the way for the Zelda and Mario franchise, respectively. Things went awry under the direction of the multiple designers, and thus Miyamoto stepped in to straighten things out, pretty much becoming a director himself according to designers at EAD. His passion for creating a fantastic game was unparalleled in the industry, and his role as producer gave him the ability to send the series in new and interesting directions, while giving younger employees the chance to prove their worthiness.
|