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| - Caution: Monsters' elemental/neutral damage is modified by their statistics, which are in majority unknown.
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- Varování: Elementální/neutrální útok je závislý na vlastnostech protivníka. Tyto nejsou obecně známé.
- |-|KMS 1.2.273= File:Skill Concentration.png 프리퍼레이션
* Class: Bowmaster
* Type: Active
* Level Requirement: 150
* Maximum Level: 1
- Concentration affects the character's ability to resist being interrupted when casting spells. The higher the value of concentration, the less likely an interruption is. Casters such as Clerics, Chanters, Sorcerers, and Spiritmasters benefit more from higher concentration than other classes.
- right|300px|thumb|Samus während einer Concentration Mithilfe der Concentraion-Fähigkeit kann Samus einen Teil ihrer Energie herstellen, allerdings erst sobald sie unter einen bestimmten Punkt gesunken ist. In Metroid: Other M (dem einzigen Spiel, in dem sie vorkommt) muss man die Wii-Fernbedienung senkrecht halten, um einen Teil der Energie aufzufüllen.
- As this increases, spell damage increased.
- Back to Musketeer
- CAN ANYONE TRANSLATE THIS?
- Concentration is a Paladin Skill in Diablo II.
- "Concentration" is a music track that appeared in the PlayStation remake of the original Dead or Alive as the character theme for Lei Fang in the Tournament Mode, and the stage theme for Lei Fang's stage in the Versus, Survival, and Team Battle modes. The theme is also optional in the Music Mode in Dead or Alive 5 Last Round, and can be selectable for any character and gameplay mode.
- Massively increases PP regeneration
- Concentration grants the "Endure Effect", which stops flinching from being attacked (but not for the entire duration of Concentration, only until the hit charges are all used), while increasing ATK and Accuracy. Also lowers the defense of the caster. On iRO, this skill is known as Spear Dynamo for some reason.
- Self buff that increases Acc for an extended duration.
- Concentration allows resistence against ability activiation interupted by damage effects.
- Increasing this ability increases the recovery rate even more. Rate Increase:
* Level 1 - 10% Faster
* Level 2 - 20% Faster
* Level 3 - 30% Faster
* Level 4 - 40% Faster
* Level 5 - 50% Faster
- Concentration était un sort d'invocateur qui augmentait la puissance et la vitesse d'attaque de votre champion. Lors de la mise à jour V1.0.0.152, Concentration a été retiré du jeu et sa fonctionnalité a été, en partie, incorporée à 1.
* REDIRECTION .
- Compétence qui accroît la probabilité d'attaque physique du joueur de 7% pendant 5min.
* Niveau requis : 3
* Skill points : 2
* PM : 40
* PE : 5
* Recharge : /
- Concentration is a card game, where a Deck of cards is scattered face-down across a table. Players take turns turning over two cards. If they get a matching pair, they keep them. If not, they return them to their original position face-down. Whoever turns over the most matching pairs in the end wins. The idea is that players try to remember where and what cards that have already been turned over are and use that to their advantage. In the Yu-Gi-Oh! universe a number of games have been based on this, including:
* Concentration or Death
* Sock Concentration
* Concentration Duel
- Concentration était un sort d'invocateur qui augmentait la puissance et la vitesse d'attaque de votre champion. Lors de la mise à jour V1.0.0.152, Concentration a été retiré du jeu et sa fonctionnalité a été, en partie, incorporée à .
- Concentration was a Control-based Force power. Jedi employing Concentration focused on one specific task, clearing their mind of all negative thoughts, and felt the Force flow through themselves and the universe. If successful, the task attempted by the Jedi had a better chance of succeeding. However, if the Jedi attempted to do anything else while using this power, the attempt failed. Luke Skywalker used this Force power to steady himself to make the vital shot that destroyed the first Death Star. Jedi that were relaxed and at peace with themselves found entering into a state of Concentration easy; those filled with fear and aggression found it harder and those acting out of negative emotions found it very difficult.
- There are many ways to express the concentration of a solution. Following are some of the basic stoichiometric formulae for calculating concentration of a solution.
- Concentration comes into use during the training sequence at the beginning of the game, as the Head Quarantine Officer instructs Samus to use it before testing her Missiles out. It also appears in a cutscene during the Queen Metroid battle when she activates her Power Bombs. When Samus uses Concentration, her Arm Cannon glows green and her energy replenishes. If Samus is only replenishing her Missiles, the Arm Cannon will glow yellow. If Samus is hit during the procedure, it will cancel, so Samus can only use it effectively if she is not under attack.
- Use Concentration to keep hold of a casting of a spell while being struck or otherwise taking damage, as well as to cast defensively or maintain a spell.
- Concentration is best summed up as "spell interruption resistance", which means the more the Concentration the less likely it is for an attack to interrupt the casting. Almost, if not all, Wands provide Concentration.
- A decent supportive skill. Concentration gives the "Endure Effect", which stops flinching effect from being attacked (but not for the entire duration of Concentration, only until the hit charges are all used), while increasing ATK and Accuracy. However, the defense of the user will be decreased for the skill's duration.
- Concentration was a feature that appeared only in Destroy all Humans! Concentration showed the player how much physic energy Crypto has left. If he runs out, he will not be able to extract DNA, holoblob humans, PK items and humans, or hypnotize people. The only way to recharge concentration is to wait for it to recharge by itself or scan minds. He loved PC patato chip.
- Concentration checks are made whenever your character is hit during the act of casting a spell. Check: The DC to avoid casting failure is equal to 10 + damage received + spell level. The caster receives a -4 penalty to his check if casting within three meters of an enemy.
- Effect: When using this power, the Jedi clears all negative thoughts from her mind (or postive, in the case of Dark Jedi), feeling the Force flowing through the universe and her own being. The individual Jedi concentrates on one specific task at hand. If the skill roll is successful, the Jedi may add +4D to any one action in that round. The Jedi may do nothing other than using the concentration power and using that one skill for one action. The Jedi receives no bonus if anything else is done in that round, including duplicate uses of the same skill or dodges or parries.
- When using this power, the Jedi clears all negative thoughts from her mind (or postive, in the case of Dark Jedi), feeling the Force flowing through the universe and her own being. The individual Jedi concentrates on one specific task at hand. If the skill roll is successful, the Jedi may add +4D to any one action in that round. The Jedi may do nothing other than using the concentration power and using that one skill for one action. The Jedi receives no bonus if anything else is done in that round, including duplicate uses of the same skill or dodges or parries.
- Concentration was a TV game show based on the children's memory game of the same name. It aired on and off from 1958 to 1991, hosted by various hosts and played in various ways. The property has been seen in several different versions: A once-a-week nighttime version of the show appeared in two separate broadcast runs on NBC. The first edition appeared only for four weeks in Fall 1958 with Jack Barry as host. The second edition was on the air in 1961 with Hugh Downs as host.
- Scattered in a challenge arena are numerous pairs of matching objects or symbols hidden under covers. One at a time, contestants will enter the field and uncover two items. If they match, they (or their tribe) score a point. If the items do not match, they are re-covered and the next contestant takes their turn. The first tribe/contestant to score a designated number of points, or the tribe/contestant with the most points when all covers have been unveiled wins the challenge.
- The player with high concentration is particularly good at focusing their mind. Modifying ability: Constitution Classes: Bard, Cleric, Druid, Favored soul, Monk, Paladin, Ranger, Sorcerer, Spirit shaman, Warlock, Wizard; Arcane Scholar of Candlekeep, Arcane trickster, Blackguard, Eldritch knight, Neverwinter Nine, Pale master, Red dragon disciple, Red Wizard of Thay, Warpriest Requires training: No Use: Automatic
- September 20, 1944 Dear Mom, Everyone says the war's ending soon. I don't know. We dropped into The Netherlands just yesterday, but those 24 hours seemed like an entire century. I write this letter to you in hopes that I can get this out to someone, anyone. You see, the Germans have built these things called concentration camps. We don't know the exact reasons yet, but they haul all these Jews, God rest their souls, to these camps and, well, I don't know. They kill them, I guess; we found one of those yesterday. We were surrounded by standing corpses. Oh, yes, there's one more thing.
- You must make a Concentration check whenever you might potentially be distracted (by taking damage, by harsh weather, and so on) while engaged in some action that requires your full attention. Such actions include casting a spell, concentrating on an active spell, directing a spell, using a spell-like ability, or using a skill that would provoke an attack of opportunity. In general, if an action wouldn’t normally provoke an attack of opportunity, you need not make a Concentration check to avoid being distracted. 20|| Extraordinarily violent motion (earthquake).
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