Just wondering, what was the article about? Non-RS death? User:C Teng/sig 02:02, 23 April 2008 (UTC) Shhh, I'm not letting you see this.. :o In game terminology, '''permadeath''', '''permanent death''' or '''PD''' describes a situation, in which [[player characters]] (PCs) may die permanently, never to be brought back to life. The presence of permadeath increases the penalty for mistakes leading to the death of PC. Depending on the type of game and the player's involvement, the penalty can includes loss of power in various forms in game, loss of progress in in-game stories, and loss of emotional investment in the PC. The primary impact of permadeath in a game is to increase the significance of player decisions on life-and-death matters for the PC. ''RuneScape'' does not have permadeath. Ho
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| - Just wondering, what was the article about? Non-RS death? User:C Teng/sig 02:02, 23 April 2008 (UTC) Shhh, I'm not letting you see this.. :o In game terminology, '''permadeath''', '''permanent death''' or '''PD''' describes a situation, in which [[player characters]] (PCs) may die permanently, never to be brought back to life. The presence of permadeath increases the penalty for mistakes leading to the death of PC. Depending on the type of game and the player's involvement, the penalty can includes loss of power in various forms in game, loss of progress in in-game stories, and loss of emotional investment in the PC. The primary impact of permadeath in a game is to increase the significance of player decisions on life-and-death matters for the PC. ''RuneScape'' does not have permadeath. Ho
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| - Just wondering, what was the article about? Non-RS death? User:C Teng/sig 02:02, 23 April 2008 (UTC) Shhh, I'm not letting you see this.. :o In game terminology, '''permadeath''', '''permanent death''' or '''PD''' describes a situation, in which [[player characters]] (PCs) may die permanently, never to be brought back to life. The presence of permadeath increases the penalty for mistakes leading to the death of PC. Depending on the type of game and the player's involvement, the penalty can includes loss of power in various forms in game, loss of progress in in-game stories, and loss of emotional investment in the PC. The primary impact of permadeath in a game is to increase the significance of player decisions on life-and-death matters for the PC. ''RuneScape'' does not have permadeath. However characters that die may lose all or most of their carried items. The preceding is the original text of the page. Christine 02:31, 23 April 2008 (UTC)
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