About: Lord of Creation   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Lord of Creation allows the user to throw enemies of all types into the ground after they have been knocked down. All special enemy types that would otherwise require unique compound throws are open to being thrown by using this arte. Like all lesser throws, it changes its animation based on the enemy type and weight ranking, and it consumes only as much TP as the weakest possible throw that the enemy can be affected with. Because there are no types of monsters that can only be thrown by this arte, it is the only such throw that does not have a unique animation.

AttributesValues
rdfs:label
  • Lord of Creation
rdfs:comment
  • Lord of Creation allows the user to throw enemies of all types into the ground after they have been knocked down. All special enemy types that would otherwise require unique compound throws are open to being thrown by using this arte. Like all lesser throws, it changes its animation based on the enemy type and weight ranking, and it consumes only as much TP as the weakest possible throw that the enemy can be affected with. Because there are no types of monsters that can only be thrown by this arte, it is the only such throw that does not have a unique animation.
dcterms:subject
dbkwik:aselia/prop...iPageUsesTemplate
abstract
  • Lord of Creation allows the user to throw enemies of all types into the ground after they have been knocked down. All special enemy types that would otherwise require unique compound throws are open to being thrown by using this arte. Like all lesser throws, it changes its animation based on the enemy type and weight ranking, and it consumes only as much TP as the weakest possible throw that the enemy can be affected with. Because there are no types of monsters that can only be thrown by this arte, it is the only such throw that does not have a unique animation. Because of the lack of mystic artes in Tales of Legendia, Senel gains this attack as his mystic arte in Tales of VS.. This version of the arte is expanded as a combination of the throws he has access to in Tales of VS., where Senel first punches his target to knock them to the ground. He then takes a hold on the target's feet to slam them into the ground once more as in Avalanche Drop. Senel follows this action by spinning his target like with Landslide to gather momentum to launch them into the air. He jumps afterward, gathering energy into his fist before punching them into the ground like with Ground Slam.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software