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An Entity of Type : dbkwik:resource/Mu9IJYMFc2cNjLfmJCUuBg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

NWScript is the scripting language used to control behavior of objects, items, NPCs and other aspects of modules in NWN2. It is a functional programming language specific to the NWN game. NWScript is based upon the C programming language and contains most of the C language syntax.

AttributesValues
rdf:type
rdfs:label
  • NWScript
rdfs:comment
  • NWScript is the scripting language used to control behavior of objects, items, NPCs and other aspects of modules in NWN2. It is a functional programming language specific to the NWN game. NWScript is based upon the C programming language and contains most of the C language syntax.
  • NWScript is the scripting language developed by BioWare for the computer role-playing game Neverwinter Nights. It is based on the C programming language and is implemented in the Aurora toolset. Neverscript, an open source 3rd party editor, has been created for the Mac OS X and Linux versions of NWN because the Aurora toolset has not been ported to those platforms.
  • NWScript is the scripting language used to control behavior of objects, items, NPCs and other aspects of modules in NWN. It is a programming language specific to the NWN game. NWScript is based upon the C programming language and contains most of the C language syntax. NWScript does not support arrays, nor the Standard C library, such as printing to the screen, file I/O, nor system calls. These limitations are of little consequence to the NWN game, as an existing library of functions and functionality is provided with the game. See also: ,
sameAs
dcterms:subject
foaf:homepage
dbkwik:annex/prope...iPageUsesTemplate
Name
  • NWscript
latest release version
  • 1(xsd:double)
License
latest release date
  • 2006-08-30(xsd:date)
Operating System
influenced by
Website
Developer
  • BioWare
Year
  • 2002-06-18(xsd:date)
Designer
abstract
  • NWScript is the scripting language used to control behavior of objects, items, NPCs and other aspects of modules in NWN2. It is a functional programming language specific to the NWN game. NWScript is based upon the C programming language and contains most of the C language syntax.
  • NWScript is the scripting language developed by BioWare for the computer role-playing game Neverwinter Nights. It is based on the C programming language and is implemented in the Aurora toolset. Neverscript, an open source 3rd party editor, has been created for the Mac OS X and Linux versions of NWN because the Aurora toolset has not been ported to those platforms. NWScript is also used in the video games Star Wars: Knights of the Old Republic and Star Wars: Knights of the Old Republic II: The Sith Lords, which use the Odyssey engine. Neverwinter Nights 2, the sequel to the original NWN, features a modified version of this scripting language.
  • NWScript is the scripting language used to control behavior of objects, items, NPCs and other aspects of modules in NWN. It is a programming language specific to the NWN game. NWScript is based upon the C programming language and contains most of the C language syntax. NWScript does not support arrays, nor the Standard C library, such as printing to the screen, file I/O, nor system calls. These limitations are of little consequence to the NWN game, as an existing library of functions and functionality is provided with the game. NWNWiki provides several resources for those looking for pre-written scripts. These include the Neverwinter Script directory and the Open Source Rule Set. See also: ,
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