The Druidic Priest can cause an area of plants or bushes up to 4 times the level of the caster in square yards to become partially animated. For example, a 2nd level Druidic Priest may animate 8 square yards. The plants will lash out and hold anything trying to move through them. Any creature in the area of effect must make a S test each round in order to move or attack. Creatures unable to move count as prone targets and all creatures in the area of effect, whether held or not, take 2D6 W at S 0 every round from the lashing branches - hit locations should be rolled for normally and the damage is modified by T and armour as normal.
Attributes | Values |
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rdf:type | |
rdfs:label |
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rdfs:comment |
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Level |
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dcterms:subject | |
Spell |
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dbkwik:final-fanta...iPageUsesTemplate | |
dbkwik:finalfantas...iPageUsesTemplate | |
Range |
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Enemy |
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MP |
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Romaji |
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dbkwik:wfrp1e/prop...iPageUsesTemplate | |
Ingredients |
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Duration |
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Japan |
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iOS |
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Family | |
Location | |
abstract |
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