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Please leave this page in place for future content and Steamification BrentNewland (talk) 07:20, December 13, 2013 (UTC)

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  • Please leave this page in place for future content and Steamification BrentNewland (talk) 07:20, December 13, 2013 (UTC)
  • This week, Zero Punctuation reviews Bulletstorm, the combined effort from the two developers who brought us Painkiller and Gears of War.
  • Bulletstorm, o Tempesta di proiettili, è l'ennesimo[citazione necessaria] shoot 'em up delle nostra epoca, genere che negli ultimi anni è cresciuto più del tumore di Steve Jobs. Tuttavia, per fare in modo che non risultasse il ventordicesimo clone di Call of Duty, fu configurato in modo diverso: se negli altri giochi della categoria il massimo dello splatter è qualche nuvoletta di sangue, qui con un solo proiettile è possibile scatenare degli tsunami ematici nei malcapitati nemici. È anche la manifestazione fisica dello stereotipo degli sparatutto, visto che la trama è praticamente assente e l'unica cosa importante è uccidere e sventrare, azioni che vengono pure ricompensate con punti da spendere in armi per causare più massacri.
  • Bulletstorm is a first-person shooter played on Backseat Gaming and discussed in Top 5 and Why We're Single. It is Lasercorn's favorite game.
  • Hey, dick-tits! This game ain't gonna describe itself! Bulletstorm is a multiplatform First-Person Shooter from People Can Fly, the creators of the Cult Classic shooter Painkiller, and Epic Games, also developers of the Gears of War and Unreal series, using Epic's own Unreal Engine 3.
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  • Bulletstorm
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  • Please leave this page in place for future content and Steamification BrentNewland (talk) 07:20, December 13, 2013 (UTC)
  • Hey, dick-tits! This game ain't gonna describe itself! Bulletstorm is a multiplatform First-Person Shooter from People Can Fly, the creators of the Cult Classic shooter Painkiller, and Epic Games, also developers of the Gears of War and Unreal series, using Epic's own Unreal Engine 3. The game's story, written by Rick Remender, comes straight from a pulp sci-fi serial, starring two former black ops soldiers/assassins, Grayson Hunt and Ishi Sato, members of wetworks unit Dead Echo. After they discover that their superior, General Sarrano, has had them killing innocent people through their entire carreer, Grayson and his team go rogue, Gray swearing revenge for the atrocities Sarrano used Dead Echo to commit. We join Grayson some time later when he and his crew, now Space Pirates on the run from the law, encounter Sarrano's flagship in orbit around the former tropical paradise resort planet Stygia, and Gray's subsequent (alcohol-inspired) kamikaze-attack results in both ships crashing on a planet teeming with mutated psychopathic ferals and all kinds of flora and fauna thirsting for blood. Having been injured in the crash, Ishi's new robotic implants are gnawing away at his mind, and it's up to Grayson to find the fastest way off of Stygia to get Ishi some real medical attention. Unfortunately, the only way to do so is to find Sarrano and hitch a ride on his evac cruiser. A major feature of gameplay is the 'Skillshots' system, which rewards the player with points for finding gruesome and creative ways to kill enemies. These points can then be spent upgrading your weapons and buying ammunition, fuelling even more extreme ways to dismember or disintegrate the freaks that attack you at every turn. There's an online co-op score-attack mode.
  • This week, Zero Punctuation reviews Bulletstorm, the combined effort from the two developers who brought us Painkiller and Gears of War.
  • Bulletstorm, o Tempesta di proiettili, è l'ennesimo[citazione necessaria] shoot 'em up delle nostra epoca, genere che negli ultimi anni è cresciuto più del tumore di Steve Jobs. Tuttavia, per fare in modo che non risultasse il ventordicesimo clone di Call of Duty, fu configurato in modo diverso: se negli altri giochi della categoria il massimo dello splatter è qualche nuvoletta di sangue, qui con un solo proiettile è possibile scatenare degli tsunami ematici nei malcapitati nemici. È anche la manifestazione fisica dello stereotipo degli sparatutto, visto che la trama è praticamente assente e l'unica cosa importante è uccidere e sventrare, azioni che vengono pure ricompensate con punti da spendere in armi per causare più massacri.
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