About: Tech-chasing   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

It is possible to tech-chase with a powerful slow-to-start move in certain situations, such as when the roll direction is predicted, or the defender is against an edge or a wall and ends up rolling towards it, therefore not moving. Teching in place (without rolling) can also allow this.

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rdfs:label
  • Tech-chasing
rdfs:comment
  • It is possible to tech-chase with a powerful slow-to-start move in certain situations, such as when the roll direction is predicted, or the defender is against an edge or a wall and ends up rolling towards it, therefore not moving. Teching in place (without rolling) can also allow this.
dcterms:subject
abstract
  • It is possible to tech-chase with a powerful slow-to-start move in certain situations, such as when the roll direction is predicted, or the defender is against an edge or a wall and ends up rolling towards it, therefore not moving. Teching in place (without rolling) can also allow this. Some characters are able to incorporate tech-chasing into a chain grab sequence. A classic example is Captain Falcon's up throw against fast-fallers in Melee. After he throws, Captain Falcon can gain another grab by successfully tech-chasing his enemy. A well-known example in Brawl is Snake's down throw. During the animation he lays his opponent on the ground and after the throw is over, if he can predict his opponent's roll, he can tech-chase them into another grab.
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