A spritelight homunculus is a creature created using the spell Ell's handy homunculus. They are guides and scouts, living lightbulbs that float around their master. They can adjust the light amount and color at will, and behave in a playful manner similar to the fey they resemble. They do have a humanoid form, smooth and lithe though oddly devoid of features. A spritelight homunculus has a +8 racial bonus on Spellcraft checks. While generally constructs are neutral, a spritelight homunculus picks up the alignment of its creator upon casting.
Attributes | Values |
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rdfs:label
| - Spritelight Homunculus (3.5e Monster)
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rdfs:comment
| - A spritelight homunculus is a creature created using the spell Ell's handy homunculus. They are guides and scouts, living lightbulbs that float around their master. They can adjust the light amount and color at will, and behave in a playful manner similar to the fey they resemble. They do have a humanoid form, smooth and lithe though oddly devoid of features. A spritelight homunculus has a +8 racial bonus on Spellcraft checks. While generally constructs are neutral, a spritelight homunculus picks up the alignment of its creator upon casting.
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dcterms:subject
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author name
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full at
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Will
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Fort
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DEX
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feats
| - Skill Focus (Listen), AlertnessB
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init
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str
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touch
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CHA
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Grapple
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adv
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BAB
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sq
| - Construct traits, light glare
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env
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Wis
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dbkwik:dungeons/pr...iPageUsesTemplate
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treas
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date created
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Skills
| - Listen +7, Spot +2, Spellcraft +6
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Speed
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Status
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org
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Type
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Align
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con
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flat
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at
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Reach
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cr
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La
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HD
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AC
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Space
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int
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HP
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SA
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ref
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Size
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abstract
| - A spritelight homunculus is a creature created using the spell Ell's handy homunculus. They are guides and scouts, living lightbulbs that float around their master. They can adjust the light amount and color at will, and behave in a playful manner similar to the fey they resemble. They do have a humanoid form, smooth and lithe though oddly devoid of features. A spritelight homunculus has a +8 racial bonus on Spellcraft checks. While generally constructs are neutral, a spritelight homunculus picks up the alignment of its creator upon casting.
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