About: Phalanx Afterburner   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Phalanx Afterburner (ファランクス アフターバーナー Farankusu Afutābānā?) is a more powerful version of Phalanx that allows the user to throw up to 24,000 punches per minute, a 20 fold increase over Phalanx's 1,200 punches per minute. To execute Phalanx Afterburner, Gavit had to remove his power restraints, allowing him to use the turbines in his back at full power. However he could only sustain the technique for up to ten seconds. Its weakness is that once started, it cannot stop, and if an opponent can close and deliver a strike inside the user's punching radius it cannot be blocked.

AttributesValues
rdfs:label
  • Phalanx Afterburner
rdfs:comment
  • Phalanx Afterburner (ファランクス アフターバーナー Farankusu Afutābānā?) is a more powerful version of Phalanx that allows the user to throw up to 24,000 punches per minute, a 20 fold increase over Phalanx's 1,200 punches per minute. To execute Phalanx Afterburner, Gavit had to remove his power restraints, allowing him to use the turbines in his back at full power. However he could only sustain the technique for up to ten seconds. Its weakness is that once started, it cannot stop, and if an opponent can close and deliver a strike inside the user's punching radius it cannot be blocked.
dcterms:subject
dbkwik:battleangel...iPageUsesTemplate
Users
Name
  • Phalanx Afterburner
Type
  • Offensive
Caption
  • Alita countering Gavit's use of Phalanx Afterburner in Phase 22.
imagewidth
  • 250(xsd:integer)
Related
Debut
martial
abstract
  • Phalanx Afterburner (ファランクス アフターバーナー Farankusu Afutābānā?) is a more powerful version of Phalanx that allows the user to throw up to 24,000 punches per minute, a 20 fold increase over Phalanx's 1,200 punches per minute. To execute Phalanx Afterburner, Gavit had to remove his power restraints, allowing him to use the turbines in his back at full power. However he could only sustain the technique for up to ten seconds. Its weakness is that once started, it cannot stop, and if an opponent can close and deliver a strike inside the user's punching radius it cannot be blocked.
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