About: Melty Blood Act Cadenza   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

It was the first version of the original Melty Blood line to be an arcade game (for Sega NAOMI), and later became the first Melty Blood game on a console when it ported to the PlayStation 2. After that, it was ported to the PC. It was also the first Melty Blood game not developed by French Bread, though the game was more of a port of Re-ACT than an entirely new game. Playable characters introduced in Act Cadenza are: * Aoko Aozaki * Kouma Kishima * Neco-Arc * Neco-Arc Chaos Certain gameplay changes introduced in Act Cadenza include: Cosmetic differences in Act Cadenza include:

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  • Melty Blood Act Cadenza
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  • It was the first version of the original Melty Blood line to be an arcade game (for Sega NAOMI), and later became the first Melty Blood game on a console when it ported to the PlayStation 2. After that, it was ported to the PC. It was also the first Melty Blood game not developed by French Bread, though the game was more of a port of Re-ACT than an entirely new game. Playable characters introduced in Act Cadenza are: * Aoko Aozaki * Kouma Kishima * Neco-Arc * Neco-Arc Chaos Certain gameplay changes introduced in Act Cadenza include: Cosmetic differences in Act Cadenza include:
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  • It was the first version of the original Melty Blood line to be an arcade game (for Sega NAOMI), and later became the first Melty Blood game on a console when it ported to the PlayStation 2. After that, it was ported to the PC. It was also the first Melty Blood game not developed by French Bread, though the game was more of a port of Re-ACT than an entirely new game. Playable characters introduced in Act Cadenza are: * Aoko Aozaki * Kouma Kishima * Neco-Arc * Neco-Arc Chaos Certain gameplay changes introduced in Act Cadenza include: * Introduction of Shielding (as opposed to EX Shielding) * Adjustment of animation frames and attack properties * An Evasion maneuver (either a dodge or an evasive roll, depending on character) * Introduction of a timer/clock, limiting the length of gameplay rounds Cosmetic differences in Act Cadenza include: * New artwork for character portraits * New background scenarios * New special effects * New animation
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