About: Risky   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Risky is somewhat like a combination of Vulnerable and Backfire. It has a chance to activate similar to Backfire and Wild (About 20 percent of the time), and when it does, you will be set Vulnerable, and subject to all of the penalties that entails. But only about once out of every five times. Your attack you use will continue unaffected, so you do not lose a turn like Backfire, but when it does trigger, after your attack, you will be unable to dodge the next attack aimed at you.

AttributesValues
rdfs:label
  • Risky
rdfs:comment
  • Risky is somewhat like a combination of Vulnerable and Backfire. It has a chance to activate similar to Backfire and Wild (About 20 percent of the time), and when it does, you will be set Vulnerable, and subject to all of the penalties that entails. But only about once out of every five times. Your attack you use will continue unaffected, so you do not lose a turn like Backfire, but when it does trigger, after your attack, you will be unable to dodge the next attack aimed at you.
Summary
  • Attack occasionally stuns you.
dcterms:subject
Status
  • Available
Name
  • Risky
Rare
  • No
dbkwik:transformer...iPageUsesTemplate
Cost
  • -1(xsd:integer)
abstract
  • Risky is somewhat like a combination of Vulnerable and Backfire. It has a chance to activate similar to Backfire and Wild (About 20 percent of the time), and when it does, you will be set Vulnerable, and subject to all of the penalties that entails. But only about once out of every five times. Your attack you use will continue unaffected, so you do not lose a turn like Backfire, but when it does trigger, after your attack, you will be unable to dodge the next attack aimed at you. If the opposing team all take their action and do /not/ hit you, you may !shake and continue as normal; You are only forced to remain vulnerable for one full turn (the remainder of your side's turn, then all of the opposing team's turn). This effect could be used on a weapon that is prone to overloading or malfunctioning, or powerful yet risky maneuvers like complicated melee attacks or setting up explosives, which may, if you're not lucky, leave you vulnerable for a counter-attack.
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