About: Arcane Blade - Wiz(5),EK(10),IB(5),AT(10)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

See also: Eldritch Arcane Trickster - Ro(4),Wiz(6),AT(10),EK(10) Arcane Blade. Jack of all Trades - Master of None. The Arcane Blade combines powerful arcane magic, rogue-ish skills and melee prowess. Needing nothing but her two trusted Kukris, she will always have the upper hand in combat and beat any foe - by force, skill or magic. Note: Bleeding Wound can be used to gain access to classes and feats that require a certain number of sneak attack dice. Bleeding Wound 2 counts as +2d6 sneak attack damage. This build is based on Bleeding Wound to meet the requirements for the Arcane Trickster.

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  • Arcane Blade - Wiz(5),EK(10),IB(5),AT(10)
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  • See also: Eldritch Arcane Trickster - Ro(4),Wiz(6),AT(10),EK(10) Arcane Blade. Jack of all Trades - Master of None. The Arcane Blade combines powerful arcane magic, rogue-ish skills and melee prowess. Needing nothing but her two trusted Kukris, she will always have the upper hand in combat and beat any foe - by force, skill or magic. Note: Bleeding Wound can be used to gain access to classes and feats that require a certain number of sneak attack dice. Bleeding Wound 2 counts as +2d6 sneak attack damage. This build is based on Bleeding Wound to meet the requirements for the Arcane Trickster.
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  • See also: Eldritch Arcane Trickster - Ro(4),Wiz(6),AT(10),EK(10) Arcane Blade. Jack of all Trades - Master of None. The Arcane Blade combines powerful arcane magic, rogue-ish skills and melee prowess. Needing nothing but her two trusted Kukris, she will always have the upper hand in combat and beat any foe - by force, skill or magic. Note: Bleeding Wound can be used to gain access to classes and feats that require a certain number of sneak attack dice. Bleeding Wound 2 counts as +2d6 sneak attack damage. This build is based on Bleeding Wound to meet the requirements for the Arcane Trickster. Summarized, this build has: - arcane spells nearly as strong as a pure Wizard - BAB 22 - just as much a pure Druid or Monk or cleric or... - enough skill points to make most Bards cry. - an unarmored AC that can match that of some Monks - 5d6 Sneak attack, Bleeding Wound, Feint and Impromptu Sneak Attack The Blade's weakness is the total lack of Rogue levels. No Uncanny Dodge, no Evasion, no Trapfinding. In addition, this build uses up nearly all feats to work properly. So it's not a build one can alter much. The Blade can be played like normal Wizard. Or a Rogue. Or an Arcane Trickster. Or an Eldritch Knight. Or something in between.
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