About: Xenoblade Chronicles   Sponge Permalink

An Entity of Type : dbkwik:resource/x9-zFO23R7ebRbloXPS6mQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The game conveys the feeling of freedom to the player through large, open environments, and is not as focused on cutscenes and story as its sibling games Xenogears and Xenosaga. Xenoblade Chronicles has an action-based battle system where normal attacks will happen automatically at intervals, similar to the set up in Final Fantasy XII. However, everything else is done manually, including movement of the character the player is using, which plays an integral role into Shulk's special attacks. Special attacks recharge separately when used and are set by the player on a "battle palette" at the bottom of the screen. The game also has the "Visions" system, where the player can see glimpses of the future, and try to react or prevent it from happening.

AttributesValues
rdf:type
rdfs:label
  • Xenoblade Chronicles
rdfs:comment
  • The game conveys the feeling of freedom to the player through large, open environments, and is not as focused on cutscenes and story as its sibling games Xenogears and Xenosaga. Xenoblade Chronicles has an action-based battle system where normal attacks will happen automatically at intervals, similar to the set up in Final Fantasy XII. However, everything else is done manually, including movement of the character the player is using, which plays an integral role into Shulk's special attacks. Special attacks recharge separately when used and are set by the player on a "battle palette" at the bottom of the screen. The game also has the "Visions" system, where the player can see glimpses of the future, and try to react or prevent it from happening.
sameAs
dcterms:subject
dbkwik:xenoblade/p...iPageUsesTemplate
Date
  • Wii
  • --04-02
  • --04-28
  • --06-10
  • --07-27
  • --08-05
  • --09-01
  • --04-06
  • --04-10
  • --08-19
  • New 3DS
  • Wii U eShop
Platform
  • Wii
  • New Nintendo 3DS
  • Wii U eShop
Name
  • Xenoblade Chronicles
Genre
  • Role Playing
Modes
  • Single-player
Developer
Rating
  • ESRB: T
  • CERO: B
  • ACB: M
  • PEGI: 12
Publisher
  • Nintendo
abstract
  • The game conveys the feeling of freedom to the player through large, open environments, and is not as focused on cutscenes and story as its sibling games Xenogears and Xenosaga. Xenoblade Chronicles has an action-based battle system where normal attacks will happen automatically at intervals, similar to the set up in Final Fantasy XII. However, everything else is done manually, including movement of the character the player is using, which plays an integral role into Shulk's special attacks. Special attacks recharge separately when used and are set by the player on a "battle palette" at the bottom of the screen. The game also has the "Visions" system, where the player can see glimpses of the future, and try to react or prevent it from happening. The game has a number of features labeled as "Time Saving Support Features". For instance, while the game has a day and night time cycle, players can "wind the clock" to the time they want to go to, rather than just letting time elapse. Additionally, while the game is about exploration, many warp points have been added to aid in traversing the land. The game also sports a "save anywhere" feature, a feature relatively rare among the console RPG genre. Another of the game's systems is the "affinity system," in which characters can partake in many optional sidequests with non-player characters. Completing such quests can alter perception of the character in the towns, and open up additional story sequences. The game has extensive customization, such as being able to change the character's outfits, and having those changes be seen in battle, field, and even event scenes.
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