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Dr. Strange Revamp All versions of Dr. Strange have a new passive, Sorcerer Supreme * Sorcerer Supreme * Grants a stack of Mystic Energy when any enemy attacks * Restores Stamina every turn * When Dr. Strange has three stacks of Mystic Energy, he consumes all three to generate Power of the Principalities * Power of the Principalities * Restores Stamina every turn * Makes the next Teresing Boost, Vapors of Valtorr, or Shield of the Seraphim a Quick Action * Dr. Strange may still collect Mystic Energy while he has Power of the Principalities * Dr. Strange will not generate Power of the Principalities while he already has one * Thus Dr. Strange can have one Power of the Principalities and three Mystic Energy, ready to be converted as soon as the Pow

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  • Dr. Strange/Patch History
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  • Dr. Strange Revamp All versions of Dr. Strange have a new passive, Sorcerer Supreme * Sorcerer Supreme * Grants a stack of Mystic Energy when any enemy attacks * Restores Stamina every turn * When Dr. Strange has three stacks of Mystic Energy, he consumes all three to generate Power of the Principalities * Power of the Principalities * Restores Stamina every turn * Makes the next Teresing Boost, Vapors of Valtorr, or Shield of the Seraphim a Quick Action * Dr. Strange may still collect Mystic Energy while he has Power of the Principalities * Dr. Strange will not generate Power of the Principalities while he already has one * Thus Dr. Strange can have one Power of the Principalities and three Mystic Energy, ready to be converted as soon as the Pow
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  • Dr. Strange Revamp All versions of Dr. Strange have a new passive, Sorcerer Supreme * Sorcerer Supreme * Grants a stack of Mystic Energy when any enemy attacks * Restores Stamina every turn * When Dr. Strange has three stacks of Mystic Energy, he consumes all three to generate Power of the Principalities * Power of the Principalities * Restores Stamina every turn * Makes the next Teresing Boost, Vapors of Valtorr, or Shield of the Seraphim a Quick Action * Dr. Strange may still collect Mystic Energy while he has Power of the Principalities * Dr. Strange will not generate Power of the Principalities while he already has one * Thus Dr. Strange can have one Power of the Principalities and three Mystic Energy, ready to be converted as soon as the Power of the Principalities is used * Bolts of Balthakk * Increased Stamina cost and damage * In addition, Bolts of Balthakk now generates one stack of Mystic Energy * Uniform passive: Defender * Dr. Strange and his allies have a chance to be shielded by the Light of the Seraphim before an enemy attack * Bolts of Balthakk and Vapors of Valtorr inflict Bane on a successful hit
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