About: HIPDM1: The Edge of Oblivion   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

File:Quake1.gif HIPDM1: The Edge of Oblivion Game Episode Designer Level Editor Soundtrack Level Theme Previous Map Next Map Specific Information Enemies Secrets New Weapons New Powerups New Obstacles New Enemies New Misc [Source] The Edge of Oblivion is the third and last secret level of Scourge of Armagon. Designed with Deathmatch in mind, the level consists of several interconnected platforms suspended above a void. Just as in Quake 3, falling into the void is fatal. The player's task is to defeat several waves of monsters, obtain the Gold Key and reach the exit.

AttributesValues
rdfs:label
  • HIPDM1: The Edge of Oblivion
rdfs:comment
  • File:Quake1.gif <default>HIPDM1: The Edge of Oblivion</default> Game Episode Designer Level Editor Soundtrack Level Theme Previous Map Next Map Specific Information Enemies Secrets New Weapons New Powerups New Obstacles New Enemies New Misc [Source] The Edge of Oblivion is the third and last secret level of Scourge of Armagon. Designed with Deathmatch in mind, the level consists of several interconnected platforms suspended above a void. Just as in Quake 3, falling into the void is fatal. The player's task is to defeat several waves of monsters, obtain the Gold Key and reach the exit.
dcterms:subject
dbkwik:quake/prope...iPageUsesTemplate
abstract
  • File:Quake1.gif <default>HIPDM1: The Edge of Oblivion</default> Game Episode Designer Level Editor Soundtrack Level Theme Previous Map Next Map Specific Information Enemies Secrets New Weapons New Powerups New Obstacles New Enemies New Misc [Source] The Edge of Oblivion is the third and last secret level of Scourge of Armagon. Designed with Deathmatch in mind, the level consists of several interconnected platforms suspended above a void. Just as in Quake 3, falling into the void is fatal. The player's task is to defeat several waves of monsters, obtain the Gold Key and reach the exit. Note: Due to scripted spawning of new enemies on this map, the final enemy count may differ from the initial one. The infobox shows the initial numbers.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software