The gnomes have always been under the care of their spirit tree and its three orbs of protection; they are virtually shielded from harm as long as the orbs rest in place. As such, when they were attacked by Khazard troops in the north, they made a desperate choice of moving one of the orbs to the battlefield. Unfortunately, the enemy stole the orb and hence the king needs your help in saving their village.
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rdf:type
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rdfs:label
| - Tree Gnome Village (quest)
- Tree Gnome Village (quest)
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rdfs:comment
| - The gnomes have always been under the care of their spirit tree and its three orbs of protection; they are virtually shielded from harm as long as the orbs rest in place. As such, when they were attacked by Khazard troops in the north, they made a desperate choice of moving one of the orbs to the battlefield. Unfortunately, the enemy stole the orb and hence the king needs your help in saving their village.
- Items needed for this part of the quest: 6 normal logs. Head north to the southern edge of the Battlefield and speak with Commander Montai, who is wearing red clothing. He will ask for you to get 6 logs to repair their defences. Supply him with the logs (if you don't have it you can still kill the maze goblins to get an axe. However, this will likely take a very long time and it will usually be faster to simply go back to a bank), and he'll tell you that three trackers that have been sent out to retrieve coordinates to fire the ballista have not returned. He asks you to find them.
- De koning vindt het knap dat je door zijn doolhof hebt kunnen komen. Hij heeft echter belangrijkere dingen aan het hoofd dan zijn doolhof. Vraag of je kunt helpen. De koning vertelt je dat er een orb van de spirit tree is gestolen. De gnomes hebben die nodig om zich tegen de Khazardiaanse troepen te beschermen. De koning wil dat jij de orb terug haalt.
- After hitting the wall, get some armour (cheap armour in case you die) a weapon and some food. Go up through to the Stronghold and get ready to kill a level 41 Khazard Commander. After you kill him head up the ladder, and search the chest. Take the orb from the chest and head back to the maze. Go talk to Elkoy and go through. After you get in the village, talk to Bolren. He will have some bad news and tell you that the two other orbs were stolen. Get ready again and go north to kill the level 100 Khazard Warlord. Proceed north past the battlefield a little ways until you reach the fence surrounding West Ardougne and follow it west until you see the Khazard Warlord who is wearing black armour. After you defeat him, take the orbs and head back to Bolren. Look in your chat box and you will re
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Kills
| - Khazard warlord
- * 2x Khazard commanders
* Khazard warlord
- * Khazard Commander
* Khazard Warlord
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Length
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qp
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Number
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Voice
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Rewards
| - *11,450 Attack experience
*Use of spirit trees for transportation
*The Gnome amulet
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Series
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Difficulty
| - 2(xsd:integer)
- Intermediate
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Name
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Members
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Items
| - * 6 normal logs
- *6 normal logs
*Combat equipment
- *6 logs
* Some good armour and food for the final batte
* Completion of Plague City and runes to cast Ardougne teleport
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Update
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Start
| - Speak with Bolren in the Tree Gnome Village maze center near the Spirit Tree
- Talk to King Bolren at the centre of the Tree Gnome Village maze.
- Center of the Tree Gnome Village Maze, talk to King Bolren.
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Description
| - The tree gnomes are in trouble. General Khazard's forces are hunting them to extinction. Find your way through the hedge maze to the gnomes secret treetop village, then help the gnomes fight Khazard and retrieve the orbs of protection.
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AKA
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Release
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Released
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Developer
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Requirements
| - None
- *The ability to defeat a level 112 Khazard warlord.
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abstract
| - The gnomes have always been under the care of their spirit tree and its three orbs of protection; they are virtually shielded from harm as long as the orbs rest in place. As such, when they were attacked by Khazard troops in the north, they made a desperate choice of moving one of the orbs to the battlefield. Unfortunately, the enemy stole the orb and hence the king needs your help in saving their village.
- De koning vindt het knap dat je door zijn doolhof hebt kunnen komen. Hij heeft echter belangrijkere dingen aan het hoofd dan zijn doolhof. Vraag of je kunt helpen. De koning vertelt je dat er een orb van de spirit tree is gestolen. De gnomes hebben die nodig om zich tegen de Khazardiaanse troepen te beschermen. De koning wil dat jij de orb terug haalt. Je wordt naar het slagveld gebracht. Praat met Commander Montai. Hij vertelt dat de orb in het gebouw in het noordwesten is. Ook heeft hij heeft zes normale logs nodig voor hun verdediging. Geef die aan hem. Praat nu met hem om te vragen wat je moet doen. Nu moet je coördinaten vinden om de ballista af te kunnen vuren op het gebouw. Deze coördinaten hebben verschillende gnomes verzameld. Ga bij de gnome trackers kijken wat ze hebben gevonden.
- After hitting the wall, get some armour (cheap armour in case you die) a weapon and some food. Go up through to the Stronghold and get ready to kill a level 41 Khazard Commander. After you kill him head up the ladder, and search the chest. Take the orb from the chest and head back to the maze. Go talk to Elkoy and go through. After you get in the village, talk to Bolren. He will have some bad news and tell you that the two other orbs were stolen. Get ready again and go north to kill the level 100 Khazard Warlord. Proceed north past the battlefield a little ways until you reach the fence surrounding West Ardougne and follow it west until you see the Khazard Warlord who is wearing black armour. After you defeat him, take the orbs and head back to Bolren. Look in your chat box and you will read about a ceremony to the Spirit Tree, and Bolren will flash blue as if teleporting. Quest Complete!
- Items needed for this part of the quest: 6 normal logs. Head north to the southern edge of the Battlefield and speak with Commander Montai, who is wearing red clothing. He will ask for you to get 6 logs to repair their defences. Supply him with the logs (if you don't have it you can still kill the maze goblins to get an axe. However, this will likely take a very long time and it will usually be faster to simply go back to a bank), and he'll tell you that three trackers that have been sent out to retrieve coordinates to fire the ballista have not returned. He asks you to find them.
* The first tracker is towards the north-west of the Khazard Stronghold.
* The second tracker is in a building towards the east side of the stronghold in the jail.
* The third tracker is at the south-west corner of the stronghold. The first two trackers will give you the coordinates you need, which you'll automatically commit to memory. The third tracker, however, has been driven mad as a result of the chaos. Though most of what he says is garbage, he will give you a hint as to the number you need. You may have to do a bit of guesswork, though. For instance, "Less than my hands" would equal 1, where "More than my head less than my fingers" could be 2, "More than we but less than our feet" is 3, and lastly, "My legs and your legs" is 4. (It should not be any other possible number so try and remember what the third tracker said.) Head back to the ballista (not the catapult, which is next to Montai), which is located in the south-west corner of the battlefield, and you'll be given a chance to enter the third coordinate. It will be a number between 1 and 4. If you miss, just try again until you get it.
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