About: Boss Debilitation   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

First introduced in Summer 2015 Event, this mechanism allows the player's fleet to increase the damage dealt to the boss by fulfilling specific requirements on the event map. The exact mechanism varies depending on the map, but it had been present for Extra Operation maps from Summer 2015 onwards with the exception of Winter 2016 Event. This mechanic resets daily, at either 0000 or 0500 JST depending on the event. Without using this mechanic, the boss will ultimately be harder to defeat. The mechanism also appears to persist even when difficulty settings are changed.

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  • Boss Debilitation
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  • First introduced in Summer 2015 Event, this mechanism allows the player's fleet to increase the damage dealt to the boss by fulfilling specific requirements on the event map. The exact mechanism varies depending on the map, but it had been present for Extra Operation maps from Summer 2015 onwards with the exception of Winter 2016 Event. This mechanic resets daily, at either 0000 or 0500 JST depending on the event. Without using this mechanic, the boss will ultimately be harder to defeat. The mechanism also appears to persist even when difficulty settings are changed.
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abstract
  • First introduced in Summer 2015 Event, this mechanism allows the player's fleet to increase the damage dealt to the boss by fulfilling specific requirements on the event map. The exact mechanism varies depending on the map, but it had been present for Extra Operation maps from Summer 2015 onwards with the exception of Winter 2016 Event. This mechanic resets daily, at either 0000 or 0500 JST depending on the event. Without using this mechanic, the boss will ultimately be harder to defeat. The mechanism also appears to persist even when difficulty settings are changed. This mechanic reset at 0000 JST daily. Other than boss node (node Z) the debilitation nodes are shown. File:Summer 2015 E7 Map.png |-|Fall 2015= The Fall 2015 Event version of the mechanic is applicable for the Submarine Princess at E-4 and the Destroyer Water Demon at E-5, allowing the player to weaken the bosses by fulfilling certain conditions. Unlike the other events which lacked any visible indicators, enemy bosses now have separate CGs and lines to indicate their weakened version. This mechanic reset at 0500 JST daily. * The Fall 2015 Event E-4 boss, Submarine Princess, could be debilitated by defeating the Anchorage Water Demon at Node M and Harbour Princess at node J at least once. While the debilitation is in effect, the gleaming eye will glow with cyan instead of purple, and a green goo would appear to leak out from her body. Other than boss node (node O) the debilitation nodes are shown. File:Fall 2015 E4 Map.png DD_Destroyer_Water_Demon_647_Full.png DD_Destroyer_Water_Demon_647_Full_Damaged.png * The Fall 2015 Event E-5 boss, Destroyer Water Demon could be debilitated by sinking at least 30 PT Imp Packs during the TP-Bar Stage, or 15 PT Imp Pack during Boss HP Bar Stage. While the debilitation was in effect, the Destroyer Water Demon would lose her helmet. |-|Spring 2016= During Spring 2016 Event, the Central Princess at Map E-6 can be weakened by scoring an S-rank in the following nodes at least once. The debilitation will take effect when at least two of the nodes are successfully cleared with S-rank, and will be in full effect upon successful clearing of all the designated debilitation nodes, which will be indicated when the word "Masaka" is appended to her introduction line. Unlike the previous events, this mechanic does not reset throughout the event. Other than boss node (node N) the debilitation nodes are shown. File:Spring 2016 E6 Map.png It has been speculated that E5 also contains a debilitation node for the Central Princess at E-6 until Node I has been confirmed on 10th May 2016 Twitter as the debilitation node. Other than boss node (node M) the debilitation nodes are shown. File:Spring 2016 E5 Map.png
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