About: Fleetsaving   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

It's important to save your fleets when you're not OnLine. Reason as long as your fleet is still on your home planet, your fleet is included into a potential battle against an attacker! Additionally your fleet is visible on a spying probe and the attacker knows exactly what he has to count on. If your fleet isn't saved, the fleet will be included in any attack taken place at your planet. This could potentially lead to your fleet being fully destroyed. How to SAVE your Fleet? Have fun!

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  • Fleetsaving
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  • It's important to save your fleets when you're not OnLine. Reason as long as your fleet is still on your home planet, your fleet is included into a potential battle against an attacker! Additionally your fleet is visible on a spying probe and the attacker knows exactly what he has to count on. If your fleet isn't saved, the fleet will be included in any attack taken place at your planet. This could potentially lead to your fleet being fully destroyed. How to SAVE your Fleet? Have fun!
  • Sensor phalanxes constructed on other players moons can compromise the safety of a fleetsave by timing to the second when a fleetsave returns to a planet or moon. This precise timing can mean that an enemy can attack a fleet in the few seconds between when a players fleet returns to a planet or moon and the time they are able to send their fleets safely flying again. A sensor phalanx constructed on a players moon is able to view fleet movements on a planet in these types of fleetsave situations: This is a summary of some of the means of fleesaving that can not be seen by a sensor phalanx:
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  • Saven
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  • Fleetsaving
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  • Fleetsaving
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  • Fleetsave
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  • Fleet_saving
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  • Sensor phalanxes constructed on other players moons can compromise the safety of a fleetsave by timing to the second when a fleetsave returns to a planet or moon. This precise timing can mean that an enemy can attack a fleet in the few seconds between when a players fleet returns to a planet or moon and the time they are able to send their fleets safely flying again. A sensor phalanx constructed on a players moon is able to view fleet movements on a planet in these types of fleetsave situations: * ACS Attack mission from a planet to another planet * ACS Attack mission from a planet to a moon * ACS Defend mission from a planet to another planet * ACS Defend mission from a planet to a moon * Attack mission from a planet to another planet * Attack mission from a planet to a moon * Attack mission from a moon to a planet * Colonization mission from a planet to an empty planet slot * Deployment mission from a planet to another planet * Deployment mission from a moon to a planet * Harvesting mission from a planet to a debris field * Moon Destruction mission from a planet to a moon * Transport mission from a planet to another planet * Transport mission from a planet to a moon * Transport mission from a moon to a planet This is a summary of some of the means of fleesaving that can not be seen by a sensor phalanx: * ACS Attack mission from a moon to another moon * ACS Defend mission from a moon to another moon * Attack mission from a moon to another moon * Colonization mission from a moon to an empty planet slot * Defense mission from a moon to another moon * Deployment mission from a planet to another planet that has been recalled * Deployment mission from a planet to a moon * Deployment mission from a planet to a moon that has been recalled * Deployment mission from a moon to another moon * Harvesting mission from a moon to a debris field * Moon Destruction mission from a moon to a moon * Transport mission from a moon to another moon
  • It's important to save your fleets when you're not OnLine. Reason as long as your fleet is still on your home planet, your fleet is included into a potential battle against an attacker! Additionally your fleet is visible on a spying probe and the attacker knows exactly what he has to count on. If your fleet isn't saved, the fleet will be included in any attack taken place at your planet. This could potentially lead to your fleet being fully destroyed. To reduce the potential loss of your fleet (and your points) it's important to save your fleet as long as you're not able to get OnLine and redirect your fleet. Don't try to hide your fleet behind big defense troops or buildings. In a battle, they will be destroyed first and there is always someone with a bigger and more powerful fleet in the Galaxy. Most of the time someone is going to attack you it's based on the reason to crash your fleet and get a huge debris field. So therefore SAVE your FLEET all the TIME!! How to SAVE your Fleet? Without Moon: Best tactic to save your fleet is sending (deploy) it to one of your colonies. Use your time to arrive with the next time you'll be able to get OnLine and make your next move (use the %age to vary with the speed). If someone will be able to see your move by using the Phalanx, you still will be able to cancel your arrival on the colony and return to your home planet and therefore it's not possible that another player will destroy your fleet. With Moon: It's much easier to save your fleet having a own moon available. Your fleet movements are not visible on a and from a moon. So therefore the easiest way to save your fleet is going from your moon to a debris field and use the %age to time the return time with your next available OnLine time. But just in case ..... There are more saving methods but be aware, none of them is fully secure. There is always a risk, someone else is spying your times and makes potential attacks just in case. But foremost, if you follow those tactics, it's more save then having your fleet standing around on your home planet. Have fun!
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