rdfs:comment
| - Everything below here I consider to be really complex, and SE would have to invest a HELL of a lot of time thinking about these.
* Introduction of specific JAs, magic or traits that are only used in PvP. This can be really hard to work for all the jobs, but would enhance each job's specific role better, and allow greater versitility in subjobs, one thing ballista is very good at doing. Some of these I figured out by how unbalanced they'd be if it was out-of-PvP environment, but in a PvP place, it's not so overpowered. I'll explain how below each example. I won't include levels, because I don't think that much into it!
* An example of a specific JA:- Foritude (5:00 recast, 5 min OR 15 min OR unlimited duration) (PLD)- Increases MAX and heals HP by 25%, decreases MAX MP by 25%. (Doesn'
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abstract
| - Everything below here I consider to be really complex, and SE would have to invest a HELL of a lot of time thinking about these.
* Introduction of specific JAs, magic or traits that are only used in PvP. This can be really hard to work for all the jobs, but would enhance each job's specific role better, and allow greater versitility in subjobs, one thing ballista is very good at doing. Some of these I figured out by how unbalanced they'd be if it was out-of-PvP environment, but in a PvP place, it's not so overpowered. I'll explain how below each example. I won't include levels, because I don't think that much into it!
* An example of a specific JA:- Foritude (5:00 recast, 5 min OR 15 min OR unlimited duration) (PLD)- Increases MAX and heals HP by 25%, decreases MAX MP by 25%. (Doesn't stack with body/giant's drink. Stacks with MP boost drinks.)
* As you have access to body boosts, it is just like having a smaller one of those. I'm not sure whether it should stay on indefinately till death or removed, or should be 5 min to stop it being overpowered. I think an undefined time limit, or 15-mins (same length as body boost) would be appropriate, as having to recast that every 5 mins would be a pain! Good for when you have to take on a group of people to distract while your team kicks their butts!
* Example of trait:- Evade ranged attack (RNG). Increases evasion against ranged attacks.
* Rangers have horrible evasion. They have impressive damage numbers, but have less defence than a black mage! By giving them this resistance, acting the same way as a THF's bonus, it gives them more of a chance, but only in dealing with ranged attacks. It isn't overpowered due to not many jobs really using ranged, but will differ them from being a main target of another ranger!
* Example of magic:- Hastega (WHM). ~120MP cost, 8~10 second casting time, recast 1min. 10 AoE around target.
* All this will do is save the white mage ~[x]x40 of people that they would've had to haste without this spell. It would be exactly the same as if the white mage casted haste on all 6 PT members then used a megalixir or healed; this not only saves time but adds more to the role of WHM just being a healer. The longer casting time means they can't just randomly cast it in the heat of battle!
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