It dispatches aPC to a free inn room in and make him rest. If you have a personal include file, put this function in it, so it will work for all your inn. First, create an area with 1 room per tile. In each room, place a waypoint. To make this work, you must first choose a prefix for all your inn's waypoint (mine is "h_wpt_inn_"), and each single inn will have a unique ID (like "01","01".."FF"). Each waypoint from the same inn will have the exact same tag (example "h_wpt_inn_01" for all waypoints from a single inn). Returns FALSE if no room's free.
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rdfs:label
| - Inn room auto dispatch function
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rdfs:comment
| - It dispatches aPC to a free inn room in and make him rest. If you have a personal include file, put this function in it, so it will work for all your inn. First, create an area with 1 room per tile. In each room, place a waypoint. To make this work, you must first choose a prefix for all your inn's waypoint (mine is "h_wpt_inn_"), and each single inn will have a unique ID (like "01","01".."FF"). Each waypoint from the same inn will have the exact same tag (example "h_wpt_inn_01" for all waypoints from a single inn). Returns FALSE if no room's free.
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dcterms:subject
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abstract
| - It dispatches aPC to a free inn room in and make him rest. If you have a personal include file, put this function in it, so it will work for all your inn. First, create an area with 1 room per tile. In each room, place a waypoint. To make this work, you must first choose a prefix for all your inn's waypoint (mine is "h_wpt_inn_"), and each single inn will have a unique ID (like "01","01".."FF"). Each waypoint from the same inn will have the exact same tag (example "h_wpt_inn_01" for all waypoints from a single inn). Returns FALSE if no room's free.
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