About: Bat from Hell   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

By far the most overpowered weapon in all of SLASH'EM, the Bat even outdoes many artifacts that are attacking their "hated" monsters. It certainly makes the rogue role much easier in SLASH'EM, combined with the other advantages they are given; a rogue's only goal in SLASH'EM's early game is almost certainly going to be to find an altar and sacrifice everything in sight. It makes the early game absurdly easy, felling most monsters in one or two hits, but one should always be careful not to be overconfident. The Bat does not make you invulnerable.

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  • Bat from Hell
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  • By far the most overpowered weapon in all of SLASH'EM, the Bat even outdoes many artifacts that are attacking their "hated" monsters. It certainly makes the rogue role much easier in SLASH'EM, combined with the other advantages they are given; a rogue's only goal in SLASH'EM's early game is almost certainly going to be to find an altar and sacrifice everything in sight. It makes the early game absurdly easy, felling most monsters in one or two hits, but one should always be careful not to be overconfident. The Bat does not make you invulnerable.
dcterms:subject
abstract
  • By far the most overpowered weapon in all of SLASH'EM, the Bat even outdoes many artifacts that are attacking their "hated" monsters. It certainly makes the rogue role much easier in SLASH'EM, combined with the other advantages they are given; a rogue's only goal in SLASH'EM's early game is almost certainly going to be to find an altar and sacrifice everything in sight. It makes the early game absurdly easy, felling most monsters in one or two hits, but one should always be careful not to be overconfident. The Bat does not make you invulnerable. The Bat is something that many roles may find it worthwhile to wish for, although it is not strictly speaking an essential. Even non-chaotics might want to wish for it; it is not an intelligent artifact, although one should be mindful that blasting damage has been considerably increased for all artifacts in SLASH'EM. Also, for those roles that can manage it, it may be worthwhile to #twoweapon the Bat with an artifact that provides drain resistance, since that will not compromise its increased damage.
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