Resident Evil Code: Veronica (BIOHAZARD CODE: Veronica in Japan) is the fourth game in Capcom's Resident Evil survival horror series originally released for the Sega Dreamcast in 2000. The game takes place on December 27, 1998, three months after the events of Resident Evil 2 and Resident Evil 3: Nemesis. It is the first Resident Evil game made for a sixth generation console and the first game to use full polygonal environments instead of the static, pre-rendered backgrounds that characterized the previous installments.
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| - Resident Evil CODE:Veronica
- Resident Evil CODE:Veronica
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| - Resident Evil Code: Veronica (BIOHAZARD CODE: Veronica in Japan) is the fourth game in Capcom's Resident Evil survival horror series originally released for the Sega Dreamcast in 2000. The game takes place on December 27, 1998, three months after the events of Resident Evil 2 and Resident Evil 3: Nemesis. It is the first Resident Evil game made for a sixth generation console and the first game to use full polygonal environments instead of the static, pre-rendered backgrounds that characterized the previous installments.
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Platforms
| - Dreamcast, PlayStation 2, PlayStation 3, GameCube, Xbox 360
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Genre
| - Science fiction
- Third-person shooter
- Survival horror
- Science fiction
- Survival horror
- Third-person shooter
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Ratings
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plate-formes
| - PlayStation 2
- Xbox 360
- Playstation 3
- GameCube
- Dreamcast
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| - 2000-05-26(xsd:date)
- 2001-09-14(xsd:date)
- 2004-03-12(xsd:date)
- 2011-09-27(xsd:date)
- 2017-05-10(xsd:date)
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développeur
| - Capcom Production Studio 4
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Title
| - Resident Evil Code: Veronica
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Media
| - Digital Download
- x1 DVD-ROM
- x2 GD-ROM
- x2 GameCube Optical Disc
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Released
| - Dreamcast
- --02-03
- --03-22
- --08-07
- --09-27
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Developer
| - Capcom Production Studio 4
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Publisher
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abstract
| - Resident Evil Code: Veronica (BIOHAZARD CODE: Veronica in Japan) is the fourth game in Capcom's Resident Evil survival horror series originally released for the Sega Dreamcast in 2000. The game takes place on December 27, 1998, three months after the events of Resident Evil 2 and Resident Evil 3: Nemesis. It is the first Resident Evil game made for a sixth generation console and the first game to use full polygonal environments instead of the static, pre-rendered backgrounds that characterized the previous installments.
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