Bat is one of the cheapest and the weakest Unit within Metal Slug Attack's "Independent" faction. Bats always attack in a group of 3, unless the fourth skill is unlocked, in which more bats (around 6-7) appear instead. While weak on their own (almost any hit kills the bat), the bats can move fast (even faster with the second skill unlocked) and deal small damage, but is enough to kill most weak units. Bats are a very cheap unit for stunning, especially at lower levels where they may not have other units capable of stunning at all.
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rdf:type
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rdfs:comment
| - Bat is one of the cheapest and the weakest Unit within Metal Slug Attack's "Independent" faction. Bats always attack in a group of 3, unless the fourth skill is unlocked, in which more bats (around 6-7) appear instead. While weak on their own (almost any hit kills the bat), the bats can move fast (even faster with the second skill unlocked) and deal small damage, but is enough to kill most weak units. Bats are a very cheap unit for stunning, especially at lower levels where they may not have other units capable of stunning at all.
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Playable
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Range
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Faction
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Name
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AP
| - File:MSA dot I.png 50
- File:MSA dot II.png 48
- File:MSA dot III.png 46
- File:MSA dot IV.png 44
- File:MSA dot V.png 42
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Traits
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dbkwik:metalslug/p...iPageUsesTemplate
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Icon
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Description
| - "This bat protects the ancient ruins while carrying in its mouth a jar with an explosive liquid."
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abstract
| - Bat is one of the cheapest and the weakest Unit within Metal Slug Attack's "Independent" faction. Bats always attack in a group of 3, unless the fourth skill is unlocked, in which more bats (around 6-7) appear instead. While weak on their own (almost any hit kills the bat), the bats can move fast (even faster with the second skill unlocked) and deal small damage, but is enough to kill most weak units. Bats are a very cheap unit for stunning, especially at lower levels where they may not have other units capable of stunning at all. When the bat reaches the first ground target, they will drop their jar and fly away. If there are no ground units in range, they will simply drop the jars at the enemy base instead. Bats can unintentionally hit aerial units (mid-air or any air unit in the case of one map). If the bat is killed, the jar will still drop.
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