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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Ork culture is a seething morass of violence where the strong constantly assert their position over upstart, ambitious young Orks. Only the largest, toughest, and most aggressive Orks rise to leadership amongst the Greenskins. This makeshift "nobility" results in a class of Ork known as "Nobz" in their guttural language. Nobz are larger, richer and more aggressive than normal Orks, and never miss an opportunity to remind their fellows of it. These mighty Orks lead by example, fighting where the fighting is thickest and "encouraging" any recalcitrant Orks or Grots with cuffs and blows to get them into the battle. Orks instinctively obey those larger than themselves, provided they are a healthy shade of green -– most Orks would rather die than bow to a non-Greenskin's will. A Warlord's or Wa

AttributesValues
rdfs:label
  • Meganob
rdfs:comment
  • Ork culture is a seething morass of violence where the strong constantly assert their position over upstart, ambitious young Orks. Only the largest, toughest, and most aggressive Orks rise to leadership amongst the Greenskins. This makeshift "nobility" results in a class of Ork known as "Nobz" in their guttural language. Nobz are larger, richer and more aggressive than normal Orks, and never miss an opportunity to remind their fellows of it. These mighty Orks lead by example, fighting where the fighting is thickest and "encouraging" any recalcitrant Orks or Grots with cuffs and blows to get them into the battle. Orks instinctively obey those larger than themselves, provided they are a healthy shade of green -– most Orks would rather die than bow to a non-Greenskin's will. A Warlord's or Wa
dcterms:subject
dbkwik:warhammer-4...iPageUsesTemplate
dbkwik:warhammer40...iPageUsesTemplate
abstract
  • Ork culture is a seething morass of violence where the strong constantly assert their position over upstart, ambitious young Orks. Only the largest, toughest, and most aggressive Orks rise to leadership amongst the Greenskins. This makeshift "nobility" results in a class of Ork known as "Nobz" in their guttural language. Nobz are larger, richer and more aggressive than normal Orks, and never miss an opportunity to remind their fellows of it. These mighty Orks lead by example, fighting where the fighting is thickest and "encouraging" any recalcitrant Orks or Grots with cuffs and blows to get them into the battle. Orks instinctively obey those larger than themselves, provided they are a healthy shade of green -– most Orks would rather die than bow to a non-Greenskin's will. A Warlord's or Warboss' decisions are enforced by this ruling caste. Alongside sheer body mass, decent wargear is the sign of nobility and status amongst Orks. No ordinary Ork trooper is allowed to keep wargear that is better or more prestigious than that of his tribe's Nobz, and will quickly have such items "confiscated". Because of this, Nobz are usually armed and equipped with a bewildering variety of killy stuff. In many warbands, Nobz gain a favoured status for collecting loot or special wargear from the Meks, such as Mega Armour. Such Mega Armoured Nobz (known as Meganobz) often form an elite bodyguard for an Ork Warboss and accompany him into the heart of any fight with savage enthusiasm. If the Warboss falls, the largest Nob will take his place (after kicking in some heads to restore order, of course). Some Nobz prefer to lead mobs of smaller Ork Boyz who they can boss around with impunity.
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