Wands of light will, when "z"apped, light an area around the player.
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| - Wands of light will, when "z"apped, light an area around the player.
- A wand of light, when zapped or engraved with, lights an area with radius of 5, or the whole room if on the rogue level. Engraving with it immediately identifies it. Like other wands, applying a wand of light will break it. The results will be an explosion dealing 1 to (4*charges) damage, the hero being blinded for (charges+1)d25 turns (surrounding monsters may also be blinded, and gremlins take damage) and the same area being lit as if zapped. This page is a . You could probably [ expand this page] should you wish to do so.
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Desirability
| - They are moderately useful for combatting natural darkness, not so much for combatting magical darkness . The light from the wand will severely hurt all gremlins in the area.
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Description
| - Wands of light will, when "z"apped, light an area around the player.
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Sources
| - They can be generated in the same manner as all generic loot. Bards typically start with this wand.
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abstract
| - Wands of light will, when "z"apped, light an area around the player.
- A wand of light, when zapped or engraved with, lights an area with radius of 5, or the whole room if on the rogue level. Engraving with it immediately identifies it. Like other wands, applying a wand of light will break it. The results will be an explosion dealing 1 to (4*charges) damage, the hero being blinded for (charges+1)d25 turns (surrounding monsters may also be blinded, and gremlins take damage) and the same area being lit as if zapped. This page is a . You could probably [ expand this page] should you wish to do so.
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