Bowser's Lovely Lift! is a minigame in Mario Party 7. The object of the game is to make it to the 100th floor while avoiding Bowser, who attacks the player. To beat this game, the player must hit four Elevator Blocks, and the elevator goes up a number of floors based on the total roll; for example, if the player hits a seven, a ten, a nine, and a ten, then they advance to the 36th floor. After the 50th floor, a Koopa Kid comes to make the minigame more difficult. Their attacks include shooting three fireballs, three missiles, and, when Koopa Kid appears, he may shoot a laser beam.
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| - Bowser's Lovely Lift! is a minigame in Mario Party 7. The object of the game is to make it to the 100th floor while avoiding Bowser, who attacks the player. To beat this game, the player must hit four Elevator Blocks, and the elevator goes up a number of floors based on the total roll; for example, if the player hits a seven, a ten, a nine, and a ten, then they advance to the 36th floor. After the 50th floor, a Koopa Kid comes to make the minigame more difficult. Their attacks include shooting three fireballs, three missiles, and, when Koopa Kid appears, he may shoot a laser beam.
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| - Bowser's Lovely Lift! is a minigame in Mario Party 7. The object of the game is to make it to the 100th floor while avoiding Bowser, who attacks the player. To beat this game, the player must hit four Elevator Blocks, and the elevator goes up a number of floors based on the total roll; for example, if the player hits a seven, a ten, a nine, and a ten, then they advance to the 36th floor. After the 50th floor, a Koopa Kid comes to make the minigame more difficult. Their attacks include shooting three fireballs, three missiles, and, when Koopa Kid appears, he may shoot a laser beam. The player automatically loses if any of the artillery weapons hits them. However in Solo Party Mode, the game tracks the floor the player lost on, and allows them (or the enemy) to resume the minigame from that point when they continue it upon returning to it later. The player wins if the 100th floor is reached, even if there are any numbers on the dice left. MP7 bowsers lovely lift2.png MP7 bowsers lovely lift.png
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