About: Silent Flight I   Sponge Permalink

An Entity of Type : dbkwik:resource/cK1El9RRJN83EZ95SO0KQQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

This feat allows the Ranger to fire off a single arrow at an unaware target; causing significant damage and possibly stunning the target. The damage done is equal to normal arrow damage + an amount of damage equal to the archer's full dexterity score. While these additional arrows do not do the bonus damage, they each have potential to score a Critical strike. The target must save versus Will (DC=16) or be dazed for 2 rounds. If the target suffers damage during that 2 rounds, he will recover immediately from the daze effect. This special attack has a 10 minute cooldown. Silent Flight All, Scout Gatekeeper

AttributesValues
rdf:type
rdfs:label
  • Silent Flight I
rdfs:comment
  • This feat allows the Ranger to fire off a single arrow at an unaware target; causing significant damage and possibly stunning the target. The damage done is equal to normal arrow damage + an amount of damage equal to the archer's full dexterity score. While these additional arrows do not do the bonus damage, they each have potential to score a Critical strike. The target must save versus Will (DC=16) or be dazed for 2 rounds. If the target suffers damage during that 2 rounds, he will recover immediately from the daze effect. This special attack has a 10 minute cooldown. Silent Flight All, Scout Gatekeeper
dcterms:subject
Expends
  • n/a
FeatID
  • 3889(xsd:integer)
Required For
Prerequisites
  • Ambusher's Way I, Longbow
Cooldown
  • 600.0
Type
  • Scout
dbkwik:thedepths/p...iPageUsesTemplate
Use
  • Manual
abstract
  • This feat allows the Ranger to fire off a single arrow at an unaware target; causing significant damage and possibly stunning the target. The damage done is equal to normal arrow damage + an amount of damage equal to the archer's full dexterity score. While these additional arrows do not do the bonus damage, they each have potential to score a Critical strike. The target must save versus Will (DC=16) or be dazed for 2 rounds. If the target suffers damage during that 2 rounds, he will recover immediately from the daze effect. This special attack has a 10 minute cooldown. Silent Flight All, Scout Gatekeeper
is Required For of
is Prerequisites of
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