| abstract
| - "I will submit the evidence!" —Wright Wright possesses a wide arsenal of moves, with a variety of effects and uses. His regular moves consist of simple mundane actions such as ducking to search for clues, looking at paper documents and even sneezing (which serves as his Launcher Attack). Many of his special attacks also function that way. He has three modes (stances): Investigation, Courtroom and Turnabout Mode. Each stance has their own set of special moves and command normals. This makes him somewhat limited at first (as he has access to only three special moves in Investigation Mode), but grows exponentially during the course of the fight. With this in mind, his gameplay is, coincidentally, defensive-oriented: a mix of a keep-away character (projectiles and other moves with wide/long range) with high combo abilities (moves that strike multiple times and hit OTG). He also has a relatively medium to high damage output (which is further increased in his Turnabout Mode), a decent amount of health, and a very damaging Level 3 (although this one requires him to be specifically in the Turnabout Mode). However, one of his main weaknesses is that his normal attacks look too unorthodox in a combat situation, which causes him to have a lack of decently-ranged attacks for pokes. The fact that his fighting performance depends on growth during the battle is also a drawback, meaning he can't fight with his full potential right at the start.
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