abstract
| - Most melee weapons have a chance of performing a random hit combo, while ranged weapons and measures can deal critical hits. Some weapons cannot do either. Some weapons can knockback opponents while others cannot. Some weapons have an elemental affinity, which lets the wielder deal +50% the normal damage with attacks related to the element. Certain weapons can inflict opponents with statuses on hit. Different weapon types vary in charge and action time. Several new weapons appear in the International Zodiac Job System version. Many are higher grade versions of previous weapons, denoted by a letter at the end of their name. They look identical to their original counterparts, but have higher attack power, and many have added effects. The Shikari's Nagasa and Shikari's Nagasa F were added to replace the Danjuro weapon, and now have different requirements for obtaining, as well as different stats from the Danjuro. Two weapons, Trango Tower and Seitengrat, were added in as new ultimate weapons, and have the highest stats. They are invisible when equipped.
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