| abstract
| - Another tutorial by Agrajag of Fan Made Fallout, found <a href="http://www.fanmadefallout.com/forums/viewtopic.php?p=31410#31410">http://www.fanmadefallout.com/forums/viewtopic.php?p=31410#31410</a> here I first thought about going through everything from the very beginning (including the syntax and all that jazz), but I abandoned the idea, given that there already are a number of <a href="http://falloutmods.wikia.com/wiki/Tutorial#Scripting">http://falloutmods.wikia.com/wiki/Tutorial#Scripting</a> tutorials for that. Instead, I'll try to cover some of the aspects that I haven't been able to find in any tutorials elsewhere, that might be a little tricky (though by no means impossible) to figure out yourself. In this tutorial, I will, to the best of my ability, try to explain the following:
* Variable types
* Procedure types, and how to make your own procedures
* A more detailed explanation on how to read the information in commands.doc.
* An explanation on how some of the less intuitive so called p_proc procedures work.
* How to make new Global variables.
* How to make new Map variables.
* How to make new imported/exported variables.
* A couple of tips and tricks that I've learned and come to appreciate at a few occasions when scripting. I will not attempt to explain the basic syntax, what macros are, how to compile scripts or where to look for further information on your own. While this tutorial is for anybody with a rudimentary scripting/programming knowledge, those things are all covered elsewhere. If you want to learn how to get started with the compiler and all that, you can check out my <a href="http://falloutmods.wikia.com/wiki/Agrajags_%22Scripting_-_Getting_started%22_Guide">http://falloutmods.wikia.com/wiki/Agrajags_%22Scripting_-_Getting_started%22_Guide</a> Scripting - Getting started tutorial.
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